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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- #if UNITY_EDITOR
- using System;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEditorInternal;
- using UnityEngine;
- namespace Animancer.Editor.Tools
- {
- /// <summary>[Editor-Only] [Pro-Only]
- /// An <see cref="AnimationModifierTool"/> for changing which
- /// <see cref="Sprite"/>s an <see cref="AnimationClip"/> uses.
- /// </summary>
- /// <remarks>
- /// <strong>Documentation:</strong>
- /// <see href="https://kybernetik.com.au/animancer/docs/manual/tools/remap-sprite-animation">
- /// Remap Sprite Animation</see>
- /// </remarks>
- /// https://kybernetik.com.au/animancer/api/Animancer.Editor.Tools/RemapSpriteAnimationTool
- ///
- [Serializable]
- public class RemapSpriteAnimationTool : AnimationModifierTool
- {
- /************************************************************************************************************************/
- [SerializeField] private List<Sprite> _NewSprites;
- [NonSerialized] private List<Sprite> _OldSprites;
- [NonSerialized] private bool _OldSpritesAreDirty;
- [NonSerialized] private ReorderableList _OldSpriteDisplay;
- [NonSerialized] private ReorderableList _NewSpriteDisplay;
- [NonSerialized] private EditorCurveBinding _SpriteBinding;
- [NonSerialized] private ObjectReferenceKeyframe[] _SpriteKeyframes;
- /************************************************************************************************************************/
- /// <inheritdoc/>
- public override int DisplayOrder => 4;
- /// <inheritdoc/>
- public override string Name => "Remap Sprite Animation";
- /// <inheritdoc/>
- public override string HelpURL => Strings.DocsURLs.RemapSpriteAnimation;
- /// <inheritdoc/>
- public override string Instructions
- {
- get
- {
- if (Animation == null)
- return "Select the animation you want to remap.";
- if (_OldSprites.Count == 0)
- return "The selected animation does not use Sprites.";
- return "Assign the New Sprites that you want to replace the Old Sprites with then click Save As." +
- " You can Drag and Drop multiple Sprites onto the New Sprites list at the same time.";
- }
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- public override void OnEnable(int index)
- {
- base.OnEnable(index);
- _NewSprites ??= new();
- if (Animation == null)
- _NewSprites.Clear();
- _OldSprites = new();
- _OldSpriteDisplay = AnimancerToolsWindow.CreateReorderableObjectList(_OldSprites, "Old Sprites");
- _NewSpriteDisplay = AnimancerToolsWindow.CreateReorderableObjectList(_NewSprites, "New Sprites");
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- protected override void OnAnimationChanged()
- {
- base.OnAnimationChanged();
- _OldSpritesAreDirty = true;
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- public override void DoBodyGUI()
- {
- base.DoBodyGUI();
- GatherOldSprites();
- GUILayout.BeginHorizontal();
- {
- GUILayout.BeginVertical();
- GUI.enabled = false;
- _OldSpriteDisplay.DoLayoutList();
- GUI.enabled = true;
- GUILayout.EndVertical();
- GUILayout.BeginVertical();
- _NewSpriteDisplay.DoLayoutList();
- GUILayout.EndVertical();
- HandleDragAndDropIntoList(GUILayoutUtility.GetLastRect(), _NewSprites, overwrite: true);
- }
- GUILayout.EndHorizontal();
- GUI.enabled = Animation != null;
- GUILayout.BeginHorizontal();
- {
- GUILayout.FlexibleSpace();
- if (GUILayout.Button("Reset"))
- {
- AnimancerGUI.Deselect();
- AnimancerToolsWindow.RecordUndo();
- _NewSprites.Clear();
- _OldSpritesAreDirty = true;
- }
- if (GUILayout.Button("Save As"))
- {
- if (SaveAs())
- {
- _OldSpritesAreDirty = true;
- }
- }
- }
- GUILayout.EndHorizontal();
- }
- /************************************************************************************************************************/
- /// <summary>Gathers the <see cref="_OldSprites"/> from the <see cref="AnimationModifierTool.Animation"/>.</summary>
- private void GatherOldSprites()
- {
- if (!_OldSpritesAreDirty)
- return;
- _OldSpritesAreDirty = false;
- _OldSprites.Clear();
- _NewSprites.Clear();
- if (Animation == null)
- return;
- var bindings = AnimationUtility.GetObjectReferenceCurveBindings(Animation);
- for (int iBinding = 0; iBinding < bindings.Length; iBinding++)
- {
- var binding = bindings[iBinding];
- if (binding.type == typeof(SpriteRenderer) && binding.propertyName == "m_Sprite")
- {
- _SpriteBinding = binding;
- _SpriteKeyframes = AnimationUtility.GetObjectReferenceCurve(Animation, binding);
- for (int iKeyframe = 0; iKeyframe < _SpriteKeyframes.Length; iKeyframe++)
- {
- var reference = _SpriteKeyframes[iKeyframe].value as Sprite;
- if (reference != null)
- _OldSprites.Add(reference);
- }
- _NewSprites.AddRange(_OldSprites);
- return;
- }
- }
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- protected override void Modify(AnimationClip animation)
- {
- for (int i = 0; i < _SpriteKeyframes.Length; i++)
- {
- _SpriteKeyframes[i].value = _NewSprites[i];
- }
- AnimationUtility.SetObjectReferenceCurve(animation, _SpriteBinding, _SpriteKeyframes);
- }
- /************************************************************************************************************************/
- }
- }
- #endif
|