SettingsUtil.cs 4.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using UnityEditor;
  6. using UnityEditorInternal;
  7. using UnityEngine;
  8. using HybridCLR.Editor.Settings;
  9. namespace HybridCLR.Editor
  10. {
  11. public static class SettingsUtil
  12. {
  13. public static bool Enable
  14. {
  15. get => HybridCLRSettings.Instance.enable;
  16. set
  17. {
  18. HybridCLRSettings.Instance.enable = value;
  19. HybridCLRSettings.Save();
  20. }
  21. }
  22. public static string PackageName { get; } = "com.code-philosophy.hybridclr";
  23. public static string HybridCLRDataPathInPackage => $"Packages/{PackageName}/Data~";
  24. public static string TemplatePathInPackage => $"{HybridCLRDataPathInPackage}/Templates";
  25. public static string ProjectDir { get; } = Directory.GetParent(Application.dataPath).ToString();
  26. public static string ScriptingAssembliesJsonFile { get; } = "ScriptingAssemblies.json";
  27. public static string HotUpdateDllsRootOutputDir => HybridCLRSettings.Instance.hotUpdateDllCompileOutputRootDir;
  28. public static string AssembliesPostIl2CppStripDir => HybridCLRSettings.Instance.strippedAOTDllOutputRootDir;
  29. public static string HybridCLRDataDir => $"{ProjectDir}/HybridCLRData";
  30. public static string LocalUnityDataDir => $"{HybridCLRDataDir}/LocalIl2CppData-{Application.platform}";
  31. public static string LocalIl2CppDir => $"{LocalUnityDataDir}/il2cpp";
  32. public static string GeneratedCppDir => $"{LocalIl2CppDir}/libil2cpp/hybridclr/generated";
  33. public static string Il2CppBuildCacheDir { get; } = $"{ProjectDir}/Library/Il2cppBuildCache";
  34. public static string GlobalgamemanagersBinFile { get; } = "globalgamemanagers";
  35. public static string Dataunity3dBinFile { get; } = "data.unity3d";
  36. public static string GetHotUpdateDllsOutputDirByTarget(BuildTarget target)
  37. {
  38. return $"{HotUpdateDllsRootOutputDir}/{target}";
  39. }
  40. public static string GetAssembliesPostIl2CppStripDir(BuildTarget target)
  41. {
  42. return $"{AssembliesPostIl2CppStripDir}/{target}";
  43. }
  44. class AssemblyDefinitionData
  45. {
  46. public string name;
  47. }
  48. public static List<string> HotUpdateAssemblyNamesExcludePreserved
  49. {
  50. get
  51. {
  52. var gs = HybridCLRSettings.Instance;
  53. var hotfixAssNames = (gs.hotUpdateAssemblyDefinitions ?? Array.Empty<AssemblyDefinitionAsset>()).Select(ad => JsonUtility.FromJson<AssemblyDefinitionData>(ad.text));
  54. var hotfixAssembles = new List<string>();
  55. foreach (var assName in hotfixAssNames)
  56. {
  57. hotfixAssembles.Add(assName.name);
  58. }
  59. hotfixAssembles.AddRange(gs.hotUpdateAssemblies ?? Array.Empty<string>());
  60. return hotfixAssembles.ToList();
  61. }
  62. }
  63. public static List<string> HotUpdateAssemblyFilesExcludePreserved => HotUpdateAssemblyNamesExcludePreserved.Select(dll => dll + ".dll").ToList();
  64. public static List<string> HotUpdateAssemblyNamesIncludePreserved
  65. {
  66. get
  67. {
  68. List<string> allAsses = HotUpdateAssemblyNamesExcludePreserved;
  69. string[] preserveAssemblyNames = HybridCLRSettings.Instance.preserveHotUpdateAssemblies;
  70. if (preserveAssemblyNames != null && preserveAssemblyNames.Length > 0)
  71. {
  72. foreach (var assemblyName in preserveAssemblyNames)
  73. {
  74. if (allAsses.Contains(assemblyName))
  75. {
  76. throw new Exception($"[HotUpdateAssemblyNamesIncludePreserved] assembly:'{assemblyName}' is duplicated");
  77. }
  78. allAsses.Add(assemblyName);
  79. }
  80. }
  81. return allAsses;
  82. }
  83. }
  84. public static List<string> HotUpdateAssemblyFilesIncludePreserved => HotUpdateAssemblyNamesIncludePreserved.Select(ass => ass + ".dll").ToList();
  85. public static List<string> AOTAssemblyNames => HybridCLRSettings.Instance.patchAOTAssemblies.ToList();
  86. public static HybridCLRSettings HybridCLRSettings => HybridCLRSettings.Instance;
  87. }
  88. }