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- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- using System.Text;
- using System.Reflection;
- using System;
- using System.Linq;
- namespace UnityFS
- {
- /// <summary>
- /// Unity 生成的二进制文件(本代码不支持5.x之前的版本)
- /// </summary>
- public unsafe class UnityBinFile
- {
- /*
- * MonoManager: idx: 6;
- * type: metaData.types[objects[6].typeID]
- */
- public const int kMonoManagerIdx = 6;
- public FileHeader header;
- public MetaData metaData;
- public ScriptsData scriptsData;
- private Stream _originStream;
- public void LoadFromStream(Stream source)
- {
- _originStream = source;
- using (var br = new BinaryReader(source, Encoding.UTF8, true))
- {
- header.LoadFromStream(br);
- // 按理说 metaData 应该新开一个buffer来避免加载时的对齐逻辑问题,但由于 sizeof(Header) = 20,已经对齐到4了,所以可以连续读
- metaData.LoadFromStream(br, header.dataOffset);
- scriptsData = metaData.GetScriptData(br);
- }
- }
- public void Load(string path)
- {
- LoadFromStream(new MemoryStream(File.ReadAllBytes(path)));
- }
- public void AddScriptingAssemblies(List<string> assemblies)
- {
- foreach (string name in assemblies)
- {
- if (!scriptsData.dllNames.Contains(name))
- {
- scriptsData.dllNames.Add(name);
- scriptsData.dllTypes.Add(16); // user dll type
- Debug.Log($"[PatchScriptAssembliesJson] add dll:{name} to globalgamemanagers");
- }
- }
- }
- public byte[] CreatePatchedBytes()
- {
- var fsR = _originStream;
- fsR.Position = 0;
- var brR = new BinaryReader(fsR, Encoding.UTF8, true);
- var ms = new MemoryStream((int)(header.fileSize * 1.5f));
- var bw = new BinaryWriter(ms, Encoding.UTF8, true);
- /*
- * 开始写入data
- * dll名称列表存储于 data 区段,修改其数据并不会影响 MetaData 大小,因此 dataOffset 不会改变
- */
- ms.Position = header.dataOffset;
- Dictionary<long, ObjectInfo> newObjInfos = new Dictionary<long, ObjectInfo>();
- foreach (var kv in metaData.objects)
- {
- long objID = kv.Key;
- ObjectInfo objInfo = kv.Value;
- byte[] buff = new byte[objInfo.size];
- fsR.Position = objInfo.realPos;
- brR.Read(buff, 0, buff.Length);
- {// unity 的数据偏移貌似会对齐到 8
- int newPos = (((int)ms.Position + 7) >> 3) << 3;
- int gapSize = newPos - (int)ms.Position;
- for (int i = 0; i < gapSize; i++)
- bw.Write((byte)0);
- objInfo.dataPos = (uint)ms.Position - header.dataOffset; // 重定位数据偏移
- }
- if (objID != kMonoManagerIdx)
- bw.Write(buff, 0, buff.Length);
- else
- objInfo.size = (uint)scriptsData.SaveToStream(bw);
- newObjInfos.Add(objID, objInfo);
- }
- metaData.objects = newObjInfos;
- header.fileSize = (uint)ms.Position;
- ms.Position = 0;
- header.SaveToStream(bw);
- metaData.SaveToStream(bw);
- brR.Close();
- // 写入新文件
- ms.Position = 0;
- return ms.ToArray();
- }
- public void Save(string newPath)
- {
- byte[] patchedBytes = CreatePatchedBytes();
- File.WriteAllBytes(newPath, patchedBytes);
- }
- }
- }
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