BinaryReaderExtensions.cs 1.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Text;
  5. namespace UnityFS
  6. {
  7. public static class BinaryReaderExtensions
  8. {
  9. public static void AlignStream(this BinaryReader reader, int alignment)
  10. {
  11. var pos = reader.BaseStream.Position;
  12. var mod = pos % alignment;
  13. if (mod != 0)
  14. {
  15. reader.BaseStream.Position += alignment - mod;
  16. }
  17. }
  18. public static string ReadAlignedString(this BinaryReader reader)
  19. {
  20. var length = reader.ReadInt32();
  21. if (length > 0 && length <= reader.BaseStream.Length - reader.BaseStream.Position)
  22. {
  23. var stringData = reader.ReadBytes(length);
  24. var result = Encoding.UTF8.GetString(stringData);
  25. reader.AlignStream(4);
  26. return result;
  27. }
  28. return "";
  29. }
  30. public static string ReadStringToNull(this BinaryReader reader, int maxLength = 32767)
  31. {
  32. var bytes = new List<byte>();
  33. int count = 0;
  34. while (reader.BaseStream.Position != reader.BaseStream.Length && count < maxLength)
  35. {
  36. var b = reader.ReadByte();
  37. if (b == 0)
  38. {
  39. break;
  40. }
  41. bytes.Add(b);
  42. count++;
  43. }
  44. return Encoding.UTF8.GetString(bytes.ToArray());
  45. }
  46. }
  47. }