| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 | using Unity.Jobs;using Unity.Mathematics;using UnityEngine;using LitMotion;using LitMotion.Adapters;[assembly: RegisterGenericJobType(typeof(MotionUpdateJob<Vector2, NoOptions, Vector2MotionAdapter>))][assembly: RegisterGenericJobType(typeof(MotionUpdateJob<Vector3, NoOptions, Vector3MotionAdapter>))][assembly: RegisterGenericJobType(typeof(MotionUpdateJob<Vector4, NoOptions, Vector4MotionAdapter>))][assembly: RegisterGenericJobType(typeof(MotionUpdateJob<Quaternion, NoOptions, QuaternionMotionAdapter>))][assembly: RegisterGenericJobType(typeof(MotionUpdateJob<Color, NoOptions, ColorMotionAdapter>))][assembly: RegisterGenericJobType(typeof(MotionUpdateJob<Rect, NoOptions, RectMotionAdapter>))]namespace LitMotion.Adapters{    public readonly struct Vector2MotionAdapter : IMotionAdapter<Vector2, NoOptions>    {        public Vector2 Evaluate(ref Vector2 startValue, ref Vector2 endValue, ref NoOptions options, in MotionEvaluationContext context)        {            return Vector2.LerpUnclamped(startValue, endValue, context.Progress);        }    }    public readonly struct Vector3MotionAdapter : IMotionAdapter<Vector3, NoOptions>    {        public Vector3 Evaluate(ref Vector3 startValue, ref Vector3 endValue, ref NoOptions options, in MotionEvaluationContext context)        {            return Vector3.LerpUnclamped(startValue, endValue, context.Progress);        }    }    public readonly struct Vector4MotionAdapter : IMotionAdapter<Vector4, NoOptions>    {        public Vector4 Evaluate(ref Vector4 startValue, ref Vector4 endValue, ref NoOptions options, in MotionEvaluationContext context)        {            return Vector4.LerpUnclamped(startValue, endValue, context.Progress);        }    }    public readonly struct QuaternionMotionAdapter : IMotionAdapter<Quaternion, NoOptions>    {        public Quaternion Evaluate(ref Quaternion startValue, ref Quaternion endValue, ref NoOptions options, in MotionEvaluationContext context)        {            return Quaternion.LerpUnclamped(startValue, endValue, context.Progress);        }    }    public readonly struct ColorMotionAdapter : IMotionAdapter<Color, NoOptions>    {        public Color Evaluate(ref Color startValue, ref Color endValue, ref NoOptions options, in MotionEvaluationContext context)        {            return Color.LerpUnclamped(startValue, endValue, context.Progress);        }    }    public readonly struct RectMotionAdapter : IMotionAdapter<Rect, NoOptions>    {        public Rect Evaluate(ref Rect startValue, ref Rect endValue, ref NoOptions options, in MotionEvaluationContext context)        {            var x = math.lerp(startValue.x, endValue.x, context.Progress);            var y = math.lerp(startValue.y, endValue.y, context.Progress);            var width = math.lerp(startValue.width, endValue.width, context.Progress);            var height = math.lerp(startValue.height, endValue.height, context.Progress);            return new Rect(x, y, width, height);        }    }}
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