| 123456789101112131415161718192021222324252627 | using System.Collections;using System.Collections.Generic;using UnityEngine;using GraphProcessor;using System.Linq;public enum Setting{	S1,	S2,	S3,}[System.Serializable, NodeMenuItem("Custom/SettingsNode")]public class SettingsNode : BaseNode{	public Setting				setting;	public override string		name => "SettingsNode";	[Input]	public float			input;		[Output]	public float			output;	protected override void Process() {}}
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