| 123456789101112131415161718192021222324252627 | using System.Collections;using System.Collections.Generic;using UnityEngine;using GraphProcessor;using System.Linq;[System.Serializable, NodeMenuItem("Custom/InspectorNode")]public class InspectorNode : BaseNode{	[Input(name = "In")]    public float                input;	[Output(name = "Out")]	public float				output;	[ShowInInspector]	public bool additionalSettings;	[ShowInInspector]	public string additionalParam;	public override string		name => "InspectorNode";	protected override void Process()	{	    output = input * 42;	}}
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