using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
namespace FlatKit {
[CustomEditor(typeof(FlatKitReadme))]
public class ReadmeEditor : Editor {
    private static readonly string AssetName = "Flat Kit";
    private static readonly GUID UnityPackageUrpGuid = new GUID("41e59f562b69648719f2424c438758f3");
    private static readonly GUID UnityPackageBuiltInGuid = new GUID("f4227764308e84f89a765fbf315e2945");
    // 2b85f0b7-3248-4e28-8900-a861e01241ba
    // 95b02117-de66-49f0-91e7-cc5f4291cf90
    private FlatKitReadme _readme;
    private bool _showingVersionMessage;
    private string _versionLatest;
    private bool _showingClearCacheMessage;
    private bool _cacheClearedSuccessfully;
    private void OnEnable() {
        _readme = serializedObject.targetObject as FlatKitReadme;
        if (_readme == null) {
            Debug.LogError($"[{AssetName}] Readme error.");
            return;
        }
        _readme.Refresh();
        _showingVersionMessage = false;
        _showingClearCacheMessage = false;
        _versionLatest = null;
        AssetDatabase.importPackageStarted += OnImportPackageStarted;
        AssetDatabase.importPackageCompleted += OnImportPackageCompleted;
        AssetDatabase.importPackageFailed += OnImportPackageFailed;
        AssetDatabase.importPackageCancelled += OnImportPackageCancelled;
    }
    private void OnDisable() {
        AssetDatabase.importPackageStarted -= OnImportPackageStarted;
        AssetDatabase.importPackageCompleted -= OnImportPackageCompleted;
        AssetDatabase.importPackageFailed -= OnImportPackageFailed;
        AssetDatabase.importPackageCancelled -= OnImportPackageCancelled;
    }
    public override void OnInspectorGUI() {
        {
            EditorGUILayout.LabelField(AssetName, EditorStyles.boldLabel);
            DrawUILine(Color.gray, 1, 0);
            EditorGUILayout.LabelField($"Version {_readme.FlatKitVersion}", EditorStyles.miniLabel);
            EditorGUILayout.Separator();
        }
        if (GUILayout.Button("Documentation")) {
            OpenDocumentation();
        }
        {
            if (_showingVersionMessage) {
                if (_versionLatest == null) {
                    EditorGUILayout.HelpBox($"Checking the latest version...", MessageType.None);
                } else {
                    EditorGUILayout.Space(20);
                    var local = Version.Parse(_readme.FlatKitVersion);
                    var remote = Version.Parse(_versionLatest);
                    if (local >= remote) {
                        EditorGUILayout.HelpBox($"You have the latest version! {_readme.FlatKitVersion}.",
                            MessageType.Info);
                    } else {
                        EditorGUILayout.HelpBox(
                            $"Update needed. " +
                            $"The latest version is {_versionLatest}, but you have {_readme.FlatKitVersion}.",
                            MessageType.Warning);
#if !UNITY_2020_3_OR_NEWER
                        EditorGUILayout.HelpBox(
                            $"Please update Unity to 2020.3 or newer to get the latest version of Flat Kit.",
                            MessageType.Error);
#endif
                    }
                }
            }
            if (GUILayout.Button("Check for updates")) {
                _showingVersionMessage = true;
                _versionLatest = null;
                CheckVersion();
            }
            if (_showingVersionMessage) {
                EditorGUILayout.Space(20);
            }
        }
        {
            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Open support ticket")) {
                OpenSupportTicket();
            }
            if (GUILayout.Button("Copy debug info")) {
                CopyDebugInfoToClipboard();
            }
            GUILayout.EndHorizontal();
        }
        {
            if (!_readme.FlatKitInstalled) {
                EditorGUILayout.Separator();
                DrawUILine(Color.yellow, 1, 0);
                EditorGUILayout.HelpBox(
                    $"Before using {AssetName} you need to unpack it depending on your project's Render Pipeline.",
                    MessageType.Warning);
                GUILayout.BeginHorizontal();
                EditorGUILayout.LabelField($"Unpack {AssetName} for", EditorStyles.label);
                if (GUILayout.Button("URP")) {
                    UnpackFlatKitUrp();
                }
                if (GUILayout.Button("Built-in RP")) {
                    UnpackFlatKitBuiltInRP();
                }
                GUILayout.EndHorizontal();
                DrawUILine(Color.yellow, 1, 0);
                return;
            }
        }
        {
            if (!string.IsNullOrEmpty(_readme.PackageManagerError)) {
                EditorGUILayout.Separator();
                DrawUILine(Color.yellow, 1, 0);
                EditorGUILayout.HelpBox($"Package Manager error: {_readme.PackageManagerError}", MessageType.Warning);
                DrawUILine(Color.yellow, 1, 0);
            }
        }
        {
            DrawUILine(Color.gray, 1, 20);
            EditorGUILayout.LabelField("Package Manager", EditorStyles.label);
            if (GUILayout.Button("Clear cache")) {
                ClearPackageCache();
            }
            if (_showingClearCacheMessage) {
                if (_cacheClearedSuccessfully) {
                    EditorGUILayout.HelpBox(
                        $"Successfully removed cached packages. \n" +
                        $"Please re-download {AssetName} in the Package Manager.", MessageType.Info);
                } else {
                    EditorGUILayout.HelpBox($"Could not find or clear package cache.", MessageType.Warning);
                }
            }
            EditorGUILayout.Separator();
        }
        DrawColorSpaceCheck();
        {
            DrawUILine(Color.gray, 1, 20);
            GUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Debug info", EditorStyles.miniBoldLabel);
            GUILayout.BeginVertical();
            if (GUILayout.Button("Copy", EditorStyles.miniButtonLeft)) {
                CopyDebugInfoToClipboard();
            }
            if (EditorGUIUtility.systemCopyBuffer == GetDebugInfoString()) {
                EditorGUILayout.LabelField("Copied!", EditorStyles.miniLabel);
            }
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
            var debugInfo = GetDebugInfo();
            var style = new GUIStyle(EditorStyles.miniLabel) {wordWrap = true};
            foreach (var s in debugInfo) {
                EditorGUILayout.LabelField($"    " + s, style);
            }
            EditorGUILayout.Separator();
        }
    }
    private List GetDebugInfo() {
        var renderPipelineAsset = GraphicsSettings.currentRenderPipeline;
        if (renderPipelineAsset == null) {
            renderPipelineAsset = GraphicsSettings.defaultRenderPipeline;
        }
        var rpAssetName = renderPipelineAsset == null ? "N/A" : renderPipelineAsset.name;
        var renderingPath = "Unknown";
        if (Shader.IsKeywordEnabled("_FORWARD_PLUS")) {
            renderingPath = "Forward+";
        }
        var info = new List {
            $"{AssetName} version {_readme.FlatKitVersion}",
            $"Unity {_readme.UnityVersion}",
            $"Dev platform: {Application.platform}",
            $"Target platform: {EditorUserBuildSettings.activeBuildTarget}",
            $"URP installed: {_readme.UrpInstalled}, version {_readme.UrpVersionInstalled}",
            $"Render pipeline: {Shader.globalRenderPipeline}",
            $"Render pipeline asset: {rpAssetName}",
            $"Rendering path: {renderingPath}",
            $"Color space: {PlayerSettings.colorSpace}"
        };
        var qualityConfig = QualitySettings.renderPipeline == null ? "N/A" : QualitySettings.renderPipeline.name;
        info.Add($"Quality config: {qualityConfig}");
        var graphicsConfig = GraphicsSettings.currentRenderPipeline == null
            ? "N/A"
            : GraphicsSettings.currentRenderPipeline.name;
        info.Add($"Graphics config: {graphicsConfig}");
        return info;
    }
    private string GetDebugInfoString() {
        var info = GetDebugInfo();
        {
            var keywords = new List();
            foreach (var keyword in Shader.enabledGlobalKeywords) {
                if (Shader.IsKeywordEnabled(keyword)) {
                    keywords.Add(keyword.name);
                }
            }
            var keywordsInfo = "Enabled global keywords: " + string.Join(", ", keywords);
            info.Add(keywordsInfo);
        }
        return string.Join("\n", info);
    }
    private void CopyDebugInfoToClipboard() {
        EditorGUIUtility.systemCopyBuffer = GetDebugInfoString();
    }
    private void ClearPackageCache() {
        string path = string.Empty;
        if (Application.platform == RuntimePlatform.OSXEditor) {
            path = "~/Library/Unity/Asset Store-5.x/Dustyroom/";
        }
        if (Application.platform == RuntimePlatform.LinuxEditor) {
            path = "~/.local/share/unity3d/Asset Store-5.x/Dustyroom/";
        }
        if (Application.platform == RuntimePlatform.WindowsEditor) {
            // This wouldn't understand %APPDATA%.
            path = Application.persistentDataPath.Substring(0,
                       Application.persistentDataPath.IndexOf("AppData", StringComparison.Ordinal)) +
                   "/AppData/Roaming/Unity/Asset Store-5.x/Dustyroom";
        }
        if (path == string.Empty) return;
        _cacheClearedSuccessfully |= FileUtil.DeleteFileOrDirectory(path);
        _showingClearCacheMessage = true;
    }
    private void UnpackFlatKitUrp() {
        string path = AssetDatabase.GUIDToAssetPath(UnityPackageUrpGuid.ToString());
        if (path == null) {
            Debug.LogError($"[{AssetName}] Could not find the URP package.");
        } else {
            AssetDatabase.ImportPackage(path, false);
        }
    }
    private void UnpackFlatKitBuiltInRP() {
        string path = AssetDatabase.GUIDToAssetPath(UnityPackageBuiltInGuid.ToString());
        if (path == null) {
            Debug.LogError($"[{AssetName}] Could not find the Built-in RP package.");
        } else {
            AssetDatabase.ImportPackage(path, false);
        }
    }
    private void OnImportPackageStarted(string packageName) { }
    private void OnImportPackageCompleted(string packageName) {
        _readme.Refresh();
        Repaint();
        EditorUtility.SetDirty(this);
    }
    private void OnImportPackageFailed(string packageName, string errorMessage) {
        Debug.LogError($"[{AssetName}] Failed to unpack {packageName}: {errorMessage}.");
    }
    private void OnImportPackageCancelled(string packageName) {
        Debug.LogError($"[{AssetName}] Cancelled unpacking {packageName}.");
    }
    private void DrawColorSpaceCheck() {
        if (PlayerSettings.colorSpace != ColorSpace.Linear) {
            DrawUILine(Color.gray, 1, 20);
            EditorGUILayout.HelpBox(
                $"{AssetName} demo scenes were created for the Linear color space, but your project is " +
                $"using {PlayerSettings.colorSpace}.\nThis may result in the demo scenes appearing slightly " +
                $"different compared to the Asset Store screenshots.\nOptionally, you may switch the color space " +
                $"using the button below.",
                MessageType.Warning);
            if (GUILayout.Button("Switch player settings to Linear color space")) {
                PlayerSettings.colorSpace = ColorSpace.Linear;
            }
        }
    }
    private void CheckVersion() {
        NetworkManager.GetVersion(version => { _versionLatest = version; });
    }
    private void OpenSupportTicket() {
        Application.OpenURL("https://github.com/Dustyroom/flat-kit-doc/issues/new/choose");
    }
    private void OpenDocumentation() {
        Application.OpenURL("https://flatkit.dustyroom.com");
    }
    private static void DrawUILine(Color color, int thickness = 2, int padding = 10) {
        Rect r = EditorGUILayout.GetControlRect(GUILayout.Height(padding + thickness));
        r.height = thickness;
        r.y += padding / 2f;
        r.x -= 2;
        EditorGUI.DrawRect(r, color);
    }
}
}