| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 | using System.Collections.Generic;using Core.Language;using Excel2Json;using Fort23.UTool;using GameLogic.Bag;namespace Fort23.Mono{    [UIBinding(prefab = "DaoYouGuaJiAwardWidget")]    public partial class DaoYouGuaJiAwardWidget : UIComponent    {        List<WidgetItem> _widgetItems = new List<WidgetItem>();        private void Init()        {        }        public override void AddEvent()        {        }        public override void DelEvent()        {        }        public override void AddButtonEvent()        {        }        public async void CustomInit(AccountFileInfo.DaoYouGuaiJiData playerDataDaoYouGuaiJiData)        {            DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(playerDataDaoYouGuaiJiData.daoyouDataID);            Text_Name.text = LanguageManager.Instance.Text(daoyouModelConfig.name);            foreach (var itemData in playerDataDaoYouGuaiJiData.items)            {                WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, Connect);                widgetItem.InitWidget(new ItemInfo(itemData));                _widgetItems.Add(widgetItem);            }        }        public override void DormancyObj()        {            foreach (var widgetItem in _widgetItems)            {                UIManager.Instance.DormancyGComponent(widgetItem);            }            _widgetItems.Clear();            base.DormancyObj();        }    }}
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