| using GameLogic.Combat.Hero;namespace GameLogic.Combat.Buff{    /// <summary>    /// 昏厥:敌人眩晕状态不能做任何事    /// </summary>    public class b_1006 : BuffBasic    {        protected override void ProUpdateEffect()        {            //打断            combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);        }    }}
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