| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 | // Auto Generated Code By excel2json// Generate From Excel\ChanllegeTower.xlsx. SheetName: ChanllegeTowerusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "ChanllegeTower.json")]	public partial class ChanllegeTowerHolder : ConfigHolder<ChanllegeTower>
	{	}	[Serializable]	public struct ChanllegeTower : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///准入修为等级 		/// </summary>#if !COMBAT_SERVER		public int NeedLevel;#else		public int NeedLevel{ set; get; }#endif				/// <summary>		///战斗组ID 		/// </summary>#if !COMBAT_SERVER		public int LevelbattleID;#else		public int LevelbattleID{ set; get; }#endif				/// <summary>		///奖励预览道具		/// </summary>#if !COMBAT_SERVER		public int[] prizeid;#else		public int[] prizeid{ set; get; }#endif				/// <summary>		///奖励预览数量		/// </summary>#if !COMBAT_SERVER		public int[] prizeNum;#else		public int[] prizeNum{ set; get; }#endif			}}// End of Auto Generated Code
 |