| using System;using UnityEngine;namespace GpuEcsAnimationBaker.Engine.Data{    [Serializable]    public struct AttachmentAnchor    {        [Tooltip("Only used when generating attachments code file to identify anchors")]        public string attachmentAnchorID;        [Tooltip("Reference to the attachment transform inside the bone hierarchy")]        public Transform attachmentAnchorTransform;    }}
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