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							- using UnityEngine;
 
- using System.Collections;
 
- namespace EpicToonFX
 
- {
 
- 	public class ETFXPitchRandomizer : MonoBehaviour
 
- 	{
 
- 	
 
- 		public float randomPercent = 10;
 
- 	
 
- 		void Start ()
 
- 		{
 
-         transform.GetComponent<AudioSource>().pitch *= 1 + Random.Range(-randomPercent / 100, randomPercent / 100);
 
- 		}
 
- 	}
 
- }
 
 
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