ui_ob_yindao_quan.mat 2.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394
  1. %YAML 1.1
  2. %TAG !u! tag:yousandi.cn,2023:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: ui_ob_yindao_quan
  11. m_Shader: {fileID: 4800000, guid: 7d5403880352cd348b8ca3d1f3a67447, type: 3}
  12. m_Parent: {fileID: 0}
  13. m_ModifiedSerializedProperties: 0
  14. m_ValidKeywords: []
  15. m_InvalidKeywords: []
  16. m_LightmapFlags: 4
  17. m_EnableInstancingVariants: 0
  18. m_DoubleSidedGI: 0
  19. m_CustomRenderQueue: -1
  20. stringTagMap: {}
  21. disabledShaderPasses: []
  22. m_LockedProperties:
  23. m_SavedProperties:
  24. serializedVersion: 3
  25. m_TexEnvs:
  26. - _AlphaTex:
  27. m_Texture: {fileID: 0}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _MainTex:
  31. m_Texture: {fileID: 2800000, guid: 95e602e250156af468901ae4f4b3fa00, type: 3}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _Mask:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _MaskTex:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _NormalMap:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - unity_Lightmaps:
  47. m_Texture: {fileID: 0}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - unity_LightmapsInd:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - unity_ShadowMasks:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. m_Ints: []
  59. m_Floats:
  60. - _Alpha: 0.60491556
  61. - _AlphaCutoff: 0.5
  62. - _ColorMask: 0
  63. - _EnableExternalAlpha: 0
  64. - _Intensity: 1
  65. - _MainSpeedU: 0.5
  66. - _MainSpeedV: 0.5
  67. - _MainTexOffsetU: 0
  68. - _MainTexOffsetV: 0
  69. - _MainTexRotation: 0
  70. - _MainTilingU: 1
  71. - _MainTilingV: 1
  72. - _MaskSpeedU: 0.5
  73. - _MaskSpeedV: 0.5
  74. - _MaskTexOffsetU: 0
  75. - _MaskTexOffsetV: 0
  76. - _MaskTilingU: 1
  77. - _MaskTilingV: 1
  78. - _MaskTimeSpeedON1: 0
  79. - _QueueControl: 0
  80. - _QueueOffset: 0
  81. - _Stencil: 0
  82. - _StencilComp: 0
  83. - _StencilOp: 0
  84. - _StencilReadMask: 0
  85. - _StencilWriteMask: 0
  86. - _TimeSpeedON: 0
  87. - _ca: 1
  88. m_Colors:
  89. - _Color: {r: 2.0727692, g: 0.957228, b: 0.0782174, a: 1}
  90. - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
  91. - _Flip: {r: 1, g: 1, b: 1, a: 1}
  92. - _MainTexChannel: {r: 1, g: 0, b: 0, a: 0}
  93. - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
  94. m_BuildTextureStacks: []