ui_fengling_add_wl.mat 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148
  1. %YAML 1.1
  2. %TAG !u! tag:yousandi.cn,2023:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: ui_fengling_add_wl
  11. m_Shader: {fileID: 4800000, guid: 7d5403880352cd348b8ca3d1f3a67447, type: 3}
  12. m_Parent: {fileID: 0}
  13. m_ModifiedSerializedProperties: 0
  14. m_ValidKeywords: []
  15. m_InvalidKeywords: []
  16. m_LightmapFlags: 4
  17. m_EnableInstancingVariants: 0
  18. m_DoubleSidedGI: 0
  19. m_CustomRenderQueue: -1
  20. stringTagMap: {}
  21. disabledShaderPasses: []
  22. m_LockedProperties:
  23. m_SavedProperties:
  24. serializedVersion: 3
  25. m_TexEnvs:
  26. - _MainTex:
  27. m_Texture: {fileID: 2800000, guid: 0436fa7bdab15b74c919e2b7ecd89921, type: 3}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _Main_Tex:
  31. m_Texture: {fileID: 2800000, guid: 95e602e250156af468901ae4f4b3fa00, type: 3}
  32. m_Scale: {x: 1, y: 4}
  33. m_Offset: {x: 0, y: 0}
  34. - _Mask:
  35. m_Texture: {fileID: 2800000, guid: 59644942752fd3a4a86122915db7402c, type: 3}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _Noise94:
  39. m_Texture: {fileID: 2800000, guid: bfcfae059f1e1884f97acc795fe3af1b, type: 3}
  40. m_Scale: {x: 0.63, y: 0.2}
  41. m_Offset: {x: 0, y: 0}
  42. - _RJraodong:
  43. m_Texture: {fileID: 2800000, guid: 8dd972cbb6cdc024a9da718d46ea3dfc, type: 3}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _Rj2Tex:
  47. m_Texture: {fileID: 0}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _TextureGao:
  51. m_Texture: {fileID: 2800000, guid: 21c0294d6ec1f9c47980c8c890eaf624, type: 3}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _Turb_Noise:
  55. m_Texture: {fileID: 2800000, guid: 38a4e7dc480d0ec42ad7228c1b113799, type: 3}
  56. m_Scale: {x: 1, y: 2}
  57. m_Offset: {x: 0, y: 0}
  58. - _dissolve:
  59. m_Texture: {fileID: 2800000, guid: 893077602610eaf4e9b93d85a92b7323, type: 3}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _rj2:
  63. m_Texture: {fileID: 2800000, guid: 40ce12562f100a14eb5a661cb9774fbc, type: 3}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _texcoord:
  67. m_Texture: {fileID: 0}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - unity_Lightmaps:
  71. m_Texture: {fileID: 0}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. - unity_LightmapsInd:
  75. m_Texture: {fileID: 0}
  76. m_Scale: {x: 1, y: 1}
  77. m_Offset: {x: 0, y: 0}
  78. - unity_ShadowMasks:
  79. m_Texture: {fileID: 0}
  80. m_Scale: {x: 1, y: 1}
  81. m_Offset: {x: 0, y: 0}
  82. m_Ints: []
  83. m_Floats:
  84. - _Alpha: 1
  85. - _AlphaCutoff: 0.5
  86. - _AlphaQD: 1
  87. - _CTime: 1
  88. - _ColorMask: 0
  89. - _CustomDataDissolve: 0
  90. - _CustomDataMainUV: 0
  91. - _CustomDataMainUV1: 0
  92. - _DissSoft: 0.3
  93. - _Diss_value: 0
  94. - _Float0: 0.6
  95. - _Float2: 0.684
  96. - _Float3: 0.323
  97. - _Float4: 0
  98. - _Float7: 0.21
  99. - _Float8: 0.118
  100. - _Liangbu: 0.16
  101. - _MainAlpha: 0
  102. - _MainSpeedU: 0
  103. - _MainSpeedV: 0.3
  104. - _MainTexOffsetU: 0
  105. - _MainTexOffsetV: 0
  106. - _MainTilingU: 2
  107. - _MainTilingV: 2
  108. - _MaskSpeedU: 0.5
  109. - _MaskSpeedV: 0.5
  110. - _MaskTexOffsetU: 0
  111. - _MaskTexOffsetV: 0
  112. - _MaskTilingU: 1
  113. - _MaskTilingV: 1
  114. - _MaskTimeSpeedON1: 0
  115. - _QueueControl: 0
  116. - _QueueOffset: 0
  117. - _RJ1soft: 0
  118. - _RJ2soft: 0
  119. - _RJraodongqd: 0.3
  120. - _RJraodongsd: 0.1
  121. - _ReceiveShadows: 0
  122. - _Soft_value: 0
  123. - _Stencil: 0
  124. - _StencilComp: 0
  125. - _StencilOp: 0
  126. - _StencilReadMask: 0
  127. - _StencilWriteMask: 0
  128. - _TimeSpeedON: 1
  129. - _Turb_Value: 0.75
  130. - _alpha: 1
  131. - _ca: 1
  132. - _lerp: 0.5
  133. - _light: 1
  134. - _power: 5
  135. - _soft: 0
  136. - _zhongjian: 0.92
  137. m_Colors:
  138. - _Color: {r: 4, g: 4, b: 4, a: 1}
  139. - _Color0: {r: 0.2051282, g: 0.923077, b: 1, a: 1}
  140. - _ColorGG: {r: 0.2594338, g: 0.2594338, b: 0.2594338, a: 1}
  141. - _Diss_UV: {r: 0, g: 0, b: 0, a: 0}
  142. - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
  143. - _Main_Color: {r: 2.79544, g: 2.79544, b: 2.79544, a: 1}
  144. - _Main_UV: {r: 0, g: 0, b: 0, a: 0}
  145. - _MaskUVSpeed: {r: 0, g: 0, b: 0, a: 0}
  146. - _Mask_UV: {r: 0, g: 0, b: 0, a: 0}
  147. - _Turb_UV: {r: 0, g: 0.5, b: 0, a: 0}
  148. m_BuildTextureStacks: []