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							- using System;
 
- namespace ICSharpCode.SharpZipLib.Zip.Compression
 
- {
 
- 	/// <summary>
 
- 	/// This is the Deflater class.  The deflater class compresses input
 
- 	/// with the deflate algorithm described in RFC 1951.  It has several
 
- 	/// compression levels and three different strategies described below.
 
- 	///
 
- 	/// This class is <i>not</i> thread safe.  This is inherent in the API, due
 
- 	/// to the split of deflate and setInput.
 
- 	///
 
- 	/// author of the original java version : Jochen Hoenicke
 
- 	/// </summary>
 
- 	public class Deflater
 
- 	{
 
- 		#region Deflater Documentation
 
- 		/*
 
- 		* The Deflater can do the following state transitions:
 
- 		*
 
- 		* (1) -> INIT_STATE   ----> INIT_FINISHING_STATE ---.
 
- 		*        /  | (2)      (5)                          |
 
- 		*       /   v          (5)                          |
 
- 		*   (3)| SETDICT_STATE ---> SETDICT_FINISHING_STATE |(3)
 
- 		*       \   | (3)                 |        ,--------'
 
- 		*        |  |                     | (3)   /
 
- 		*        v  v          (5)        v      v
 
- 		* (1) -> BUSY_STATE   ----> FINISHING_STATE
 
- 		*                                | (6)
 
- 		*                                v
 
- 		*                           FINISHED_STATE
 
- 		*    \_____________________________________/
 
- 		*                    | (7)
 
- 		*                    v
 
- 		*               CLOSED_STATE
 
- 		*
 
- 		* (1) If we should produce a header we start in INIT_STATE, otherwise
 
- 		*     we start in BUSY_STATE.
 
- 		* (2) A dictionary may be set only when we are in INIT_STATE, then
 
- 		*     we change the state as indicated.
 
- 		* (3) Whether a dictionary is set or not, on the first call of deflate
 
- 		*     we change to BUSY_STATE.
 
- 		* (4) -- intentionally left blank -- :)
 
- 		* (5) FINISHING_STATE is entered, when flush() is called to indicate that
 
- 		*     there is no more INPUT.  There are also states indicating, that
 
- 		*     the header wasn't written yet.
 
- 		* (6) FINISHED_STATE is entered, when everything has been flushed to the
 
- 		*     internal pending output buffer.
 
- 		* (7) At any time (7)
 
- 		*
 
- 		*/
 
- 		#endregion
 
- 		#region Public Constants
 
- 		/// <summary>
 
- 		/// The best and slowest compression level.  This tries to find very
 
- 		/// long and distant string repetitions.
 
- 		/// </summary>
 
- 		public const int BEST_COMPRESSION = 9;
 
- 		/// <summary>
 
- 		/// The worst but fastest compression level.
 
- 		/// </summary>
 
- 		public const int BEST_SPEED = 1;
 
- 		/// <summary>
 
- 		/// The default compression level.
 
- 		/// </summary>
 
- 		public const int DEFAULT_COMPRESSION = -1;
 
- 		/// <summary>
 
- 		/// This level won't compress at all but output uncompressed blocks.
 
- 		/// </summary>
 
- 		public const int NO_COMPRESSION = 0;
 
- 		/// <summary>
 
- 		/// The compression method.  This is the only method supported so far.
 
- 		/// There is no need to use this constant at all.
 
- 		/// </summary>
 
- 		public const int DEFLATED = 8;
 
-         #endregion
 
-         #region Public Enum
 
-         /// <summary>
 
-         /// Compression Level as an enum for safer use
 
-         /// </summary>
 
-         public enum CompressionLevel
 
-         {
 
-             /// <summary>
 
-             /// The best and slowest compression level.  This tries to find very
 
-             /// long and distant string repetitions.
 
-             /// </summary>
 
-             BEST_COMPRESSION = Deflater.BEST_COMPRESSION,
 
-             /// <summary>
 
-             /// The worst but fastest compression level.
 
-             /// </summary>
 
-             BEST_SPEED = Deflater.BEST_SPEED,
 
-             /// <summary>
 
-             /// The default compression level.
 
-             /// </summary>
 
-             DEFAULT_COMPRESSION = Deflater.DEFAULT_COMPRESSION,
 
-             /// <summary>
 
-             /// This level won't compress at all but output uncompressed blocks.
 
-             /// </summary>
 
-             NO_COMPRESSION = Deflater.NO_COMPRESSION,
 
-             /// <summary>
 
-             /// The compression method.  This is the only method supported so far.
 
-             /// There is no need to use this constant at all.
 
-             /// </summary>
 
-             DEFLATED = Deflater.DEFLATED
 
-         }
 
-         #endregion
 
-         #region Local Constants
 
-         private const int IS_SETDICT = 0x01;
 
- 		private const int IS_FLUSHING = 0x04;
 
- 		private const int IS_FINISHING = 0x08;
 
- 		private const int INIT_STATE = 0x00;
 
- 		private const int SETDICT_STATE = 0x01;
 
- 		//		private static  int INIT_FINISHING_STATE    = 0x08;
 
- 		//		private static  int SETDICT_FINISHING_STATE = 0x09;
 
- 		private const int BUSY_STATE = 0x10;
 
- 		private const int FLUSHING_STATE = 0x14;
 
- 		private const int FINISHING_STATE = 0x1c;
 
- 		private const int FINISHED_STATE = 0x1e;
 
- 		private const int CLOSED_STATE = 0x7f;
 
- 		#endregion
 
- 		#region Constructors
 
- 		/// <summary>
 
- 		/// Creates a new deflater with default compression level.
 
- 		/// </summary>
 
- 		public Deflater() : this(DEFAULT_COMPRESSION, false)
 
- 		{
 
- 		}
 
- 		/// <summary>
 
- 		/// Creates a new deflater with given compression level.
 
- 		/// </summary>
 
- 		/// <param name="level">
 
- 		/// the compression level, a value between NO_COMPRESSION
 
- 		/// and BEST_COMPRESSION, or DEFAULT_COMPRESSION.
 
- 		/// </param>
 
- 		/// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
 
- 		public Deflater(int level) : this(level, false)
 
- 		{
 
- 		}
 
- 		/// <summary>
 
- 		/// Creates a new deflater with given compression level.
 
- 		/// </summary>
 
- 		/// <param name="level">
 
- 		/// the compression level, a value between NO_COMPRESSION
 
- 		/// and BEST_COMPRESSION.
 
- 		/// </param>
 
- 		/// <param name="noZlibHeaderOrFooter">
 
- 		/// true, if we should suppress the Zlib/RFC1950 header at the
 
- 		/// beginning and the adler checksum at the end of the output.  This is
 
- 		/// useful for the GZIP/PKZIP formats.
 
- 		/// </param>
 
- 		/// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
 
- 		public Deflater(int level, bool noZlibHeaderOrFooter)
 
- 		{
 
- 			if (level == DEFAULT_COMPRESSION) {
 
- 				level = 6;
 
- 			} else if (level < NO_COMPRESSION || level > BEST_COMPRESSION) {
 
- 				throw new ArgumentOutOfRangeException("nameof(level)");
 
- 			}
 
- 			pending = new DeflaterPending();
 
- 			engine = new DeflaterEngine(pending);
 
- 			this.noZlibHeaderOrFooter = noZlibHeaderOrFooter;
 
- 			SetStrategy(DeflateStrategy.Default);
 
- 			SetLevel(level);
 
- 			Reset();
 
- 		}
 
- 		#endregion
 
- 		/// <summary>
 
- 		/// Resets the deflater.  The deflater acts afterwards as if it was
 
- 		/// just created with the same compression level and strategy as it
 
- 		/// had before.
 
- 		/// </summary>
 
- 		public void Reset()
 
- 		{
 
- 			state = (noZlibHeaderOrFooter ? BUSY_STATE : INIT_STATE);
 
- 			totalOut = 0;
 
- 			pending.Reset();
 
- 			engine.Reset();
 
- 		}
 
- 		/// <summary>
 
- 		/// Gets the current adler checksum of the data that was processed so far.
 
- 		/// </summary>
 
- 		public int Adler {
 
- 			get {
 
- 				return engine.Adler;
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// Gets the number of input bytes processed so far.
 
- 		/// </summary>
 
- 		public long TotalIn {
 
- 			get {
 
- 				return engine.TotalIn;
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// Gets the number of output bytes so far.
 
- 		/// </summary>
 
- 		public long TotalOut {
 
- 			get {
 
- 				return totalOut;
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// Flushes the current input block.  Further calls to deflate() will
 
- 		/// produce enough output to inflate everything in the current input
 
- 		/// block.  This is not part of Sun's JDK so I have made it package
 
- 		/// private.  It is used by DeflaterOutputStream to implement
 
- 		/// flush().
 
- 		/// </summary>
 
- 		public void Flush()
 
- 		{
 
- 			state |= IS_FLUSHING;
 
- 		}
 
- 		/// <summary>
 
- 		/// Finishes the deflater with the current input block.  It is an error
 
- 		/// to give more input after this method was called.  This method must
 
- 		/// be called to force all bytes to be flushed.
 
- 		/// </summary>
 
- 		public void Finish()
 
- 		{
 
- 			state |= (IS_FLUSHING | IS_FINISHING);
 
- 		}
 
- 		/// <summary>
 
- 		/// Returns true if the stream was finished and no more output bytes
 
- 		/// are available.
 
- 		/// </summary>
 
- 		public bool IsFinished {
 
- 			get {
 
- 				return (state == FINISHED_STATE) && pending.IsFlushed;
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// Returns true, if the input buffer is empty.
 
- 		/// You should then call setInput().
 
- 		/// NOTE: This method can also return true when the stream
 
- 		/// was finished.
 
- 		/// </summary>
 
- 		public bool IsNeedingInput {
 
- 			get {
 
- 				return engine.NeedsInput();
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// Sets the data which should be compressed next.  This should be only
 
- 		/// called when needsInput indicates that more input is needed.
 
- 		/// If you call setInput when needsInput() returns false, the
 
- 		/// previous input that is still pending will be thrown away.
 
- 		/// The given byte array should not be changed, before needsInput() returns
 
- 		/// true again.
 
- 		/// This call is equivalent to <code>setInput(input, 0, input.length)</code>.
 
- 		/// </summary>
 
- 		/// <param name="input">
 
- 		/// the buffer containing the input data.
 
- 		/// </param>
 
- 		/// <exception cref="System.InvalidOperationException">
 
- 		/// if the buffer was finished() or ended().
 
- 		/// </exception>
 
- 		public void SetInput(byte[] input)
 
- 		{
 
- 			SetInput(input, 0, input.Length);
 
- 		}
 
- 		/// <summary>
 
- 		/// Sets the data which should be compressed next.  This should be
 
- 		/// only called when needsInput indicates that more input is needed.
 
- 		/// The given byte array should not be changed, before needsInput() returns
 
- 		/// true again.
 
- 		/// </summary>
 
- 		/// <param name="input">
 
- 		/// the buffer containing the input data.
 
- 		/// </param>
 
- 		/// <param name="offset">
 
- 		/// the start of the data.
 
- 		/// </param>
 
- 		/// <param name="count">
 
- 		/// the number of data bytes of input.
 
- 		/// </param>
 
- 		/// <exception cref="System.InvalidOperationException">
 
- 		/// if the buffer was Finish()ed or if previous input is still pending.
 
- 		/// </exception>
 
- 		public void SetInput(byte[] input, int offset, int count)
 
- 		{
 
- 			if ((state & IS_FINISHING) != 0) {
 
- 				throw new InvalidOperationException("Finish() already called");
 
- 			}
 
- 			engine.SetInput(input, offset, count);
 
- 		}
 
- 		/// <summary>
 
- 		/// Sets the compression level.  There is no guarantee of the exact
 
- 		/// position of the change, but if you call this when needsInput is
 
- 		/// true the change of compression level will occur somewhere near
 
- 		/// before the end of the so far given input.
 
- 		/// </summary>
 
- 		/// <param name="level">
 
- 		/// the new compression level.
 
- 		/// </param>
 
- 		public void SetLevel(int level)
 
- 		{
 
- 			if (level == DEFAULT_COMPRESSION) {
 
- 				level = 6;
 
- 			} else if (level < NO_COMPRESSION || level > BEST_COMPRESSION) {
 
- 				throw new ArgumentOutOfRangeException("nameof(level)");
 
- 			}
 
- 			if (this.level != level) {
 
- 				this.level = level;
 
- 				engine.SetLevel(level);
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// Get current compression level
 
- 		/// </summary>
 
- 		/// <returns>Returns the current compression level</returns>
 
- 		public int GetLevel()
 
- 		{
 
- 			return level;
 
- 		}
 
- 		/// <summary>
 
- 		/// Sets the compression strategy. Strategy is one of
 
- 		/// DEFAULT_STRATEGY, HUFFMAN_ONLY and FILTERED.  For the exact
 
- 		/// position where the strategy is changed, the same as for
 
- 		/// SetLevel() applies.
 
- 		/// </summary>
 
- 		/// <param name="strategy">
 
- 		/// The new compression strategy.
 
- 		/// </param>
 
- 		public void SetStrategy(DeflateStrategy strategy)
 
- 		{
 
- 			engine.Strategy = strategy;
 
- 		}
 
- 		/// <summary>
 
- 		/// Deflates the current input block with to the given array.
 
- 		/// </summary>
 
- 		/// <param name="output">
 
- 		/// The buffer where compressed data is stored
 
- 		/// </param>
 
- 		/// <returns>
 
- 		/// The number of compressed bytes added to the output, or 0 if either
 
- 		/// IsNeedingInput() or IsFinished returns true or length is zero.
 
- 		/// </returns>
 
- 		public int Deflate(byte[] output)
 
- 		{
 
- 			return Deflate(output, 0, output.Length);
 
- 		}
 
- 		/// <summary>
 
- 		/// Deflates the current input block to the given array.
 
- 		/// </summary>
 
- 		/// <param name="output">
 
- 		/// Buffer to store the compressed data.
 
- 		/// </param>
 
- 		/// <param name="offset">
 
- 		/// Offset into the output array.
 
- 		/// </param>
 
- 		/// <param name="length">
 
- 		/// The maximum number of bytes that may be stored.
 
- 		/// </param>
 
- 		/// <returns>
 
- 		/// The number of compressed bytes added to the output, or 0 if either
 
- 		/// needsInput() or finished() returns true or length is zero.
 
- 		/// </returns>
 
- 		/// <exception cref="System.InvalidOperationException">
 
- 		/// If Finish() was previously called.
 
- 		/// </exception>
 
- 		/// <exception cref="System.ArgumentOutOfRangeException">
 
- 		/// If offset or length don't match the array length.
 
- 		/// </exception>
 
- 		public int Deflate(byte[] output, int offset, int length)
 
- 		{
 
- 			int origLength = length;
 
- 			if (state == CLOSED_STATE) {
 
- 				throw new InvalidOperationException("Deflater closed");
 
- 			}
 
- 			if (state < BUSY_STATE) {
 
- 				// output header
 
- 				int header = (DEFLATED +
 
- 					((DeflaterConstants.MAX_WBITS - 8) << 4)) << 8;
 
- 				int level_flags = (level - 1) >> 1;
 
- 				if (level_flags < 0 || level_flags > 3) {
 
- 					level_flags = 3;
 
- 				}
 
- 				header |= level_flags << 6;
 
- 				if ((state & IS_SETDICT) != 0) {
 
- 					// Dictionary was set
 
- 					header |= DeflaterConstants.PRESET_DICT;
 
- 				}
 
- 				header += 31 - (header % 31);
 
- 				pending.WriteShortMSB(header);
 
- 				if ((state & IS_SETDICT) != 0) {
 
- 					int chksum = engine.Adler;
 
- 					engine.ResetAdler();
 
- 					pending.WriteShortMSB(chksum >> 16);
 
- 					pending.WriteShortMSB(chksum & 0xffff);
 
- 				}
 
- 				state = BUSY_STATE | (state & (IS_FLUSHING | IS_FINISHING));
 
- 			}
 
- 			for (;;) {
 
- 				int count = pending.Flush(output, offset, length);
 
- 				offset += count;
 
- 				totalOut += count;
 
- 				length -= count;
 
- 				if (length == 0 || state == FINISHED_STATE) {
 
- 					break;
 
- 				}
 
- 				if (!engine.Deflate((state & IS_FLUSHING) != 0, (state & IS_FINISHING) != 0)) {
 
- 					switch (state) {
 
- 						case BUSY_STATE:
 
- 							// We need more input now
 
- 							return origLength - length;
 
- 						case FLUSHING_STATE:
 
- 							if (level != NO_COMPRESSION) {
 
- 								/* We have to supply some lookahead.  8 bit lookahead
 
- 								 * is needed by the zlib inflater, and we must fill
 
- 								 * the next byte, so that all bits are flushed.
 
- 								 */
 
- 								int neededbits = 8 + ((-pending.BitCount) & 7);
 
- 								while (neededbits > 0) {
 
- 									/* write a static tree block consisting solely of
 
- 									 * an EOF:
 
- 									 */
 
- 									pending.WriteBits(2, 10);
 
- 									neededbits -= 10;
 
- 								}
 
- 							}
 
- 							state = BUSY_STATE;
 
- 							break;
 
- 						case FINISHING_STATE:
 
- 							pending.AlignToByte();
 
- 							// Compressed data is complete.  Write footer information if required.
 
- 							if (!noZlibHeaderOrFooter) {
 
- 								int adler = engine.Adler;
 
- 								pending.WriteShortMSB(adler >> 16);
 
- 								pending.WriteShortMSB(adler & 0xffff);
 
- 							}
 
- 							state = FINISHED_STATE;
 
- 							break;
 
- 					}
 
- 				}
 
- 			}
 
- 			return origLength - length;
 
- 		}
 
- 		/// <summary>
 
- 		/// Sets the dictionary which should be used in the deflate process.
 
- 		/// This call is equivalent to <code>setDictionary(dict, 0, dict.Length)</code>.
 
- 		/// </summary>
 
- 		/// <param name="dictionary">
 
- 		/// the dictionary.
 
- 		/// </param>
 
- 		/// <exception cref="System.InvalidOperationException">
 
- 		/// if SetInput () or Deflate () were already called or another dictionary was already set.
 
- 		/// </exception>
 
- 		public void SetDictionary(byte[] dictionary)
 
- 		{
 
- 			SetDictionary(dictionary, 0, dictionary.Length);
 
- 		}
 
- 		/// <summary>
 
- 		/// Sets the dictionary which should be used in the deflate process.
 
- 		/// The dictionary is a byte array containing strings that are
 
- 		/// likely to occur in the data which should be compressed.  The
 
- 		/// dictionary is not stored in the compressed output, only a
 
- 		/// checksum.  To decompress the output you need to supply the same
 
- 		/// dictionary again.
 
- 		/// </summary>
 
- 		/// <param name="dictionary">
 
- 		/// The dictionary data
 
- 		/// </param>
 
- 		/// <param name="index">
 
- 		/// The index where dictionary information commences.
 
- 		/// </param>
 
- 		/// <param name="count">
 
- 		/// The number of bytes in the dictionary.
 
- 		/// </param>
 
- 		/// <exception cref="System.InvalidOperationException">
 
- 		/// If SetInput () or Deflate() were already called or another dictionary was already set.
 
- 		/// </exception>
 
- 		public void SetDictionary(byte[] dictionary, int index, int count)
 
- 		{
 
- 			if (state != INIT_STATE) {
 
- 				throw new InvalidOperationException();
 
- 			}
 
- 			state = SETDICT_STATE;
 
- 			engine.SetDictionary(dictionary, index, count);
 
- 		}
 
- 		#region Instance Fields
 
- 		/// <summary>
 
- 		/// Compression level.
 
- 		/// </summary>
 
- 		int level;
 
- 		/// <summary>
 
- 		/// If true no Zlib/RFC1950 headers or footers are generated
 
- 		/// </summary>
 
- 		bool noZlibHeaderOrFooter;
 
- 		/// <summary>
 
- 		/// The current state.
 
- 		/// </summary>
 
- 		int state;
 
- 		/// <summary>
 
- 		/// The total bytes of output written.
 
- 		/// </summary>
 
- 		long totalOut;
 
- 		/// <summary>
 
- 		/// The pending output.
 
- 		/// </summary>
 
- 		DeflaterPending pending;
 
- 		/// <summary>
 
- 		/// The deflater engine.
 
- 		/// </summary>
 
- 		DeflaterEngine engine;
 
- 		#endregion
 
- 	}
 
- }
 
 
  |