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							- /**
 
-  *  Unity Plugins Version   2.2.10
 
-  *  
 
-  *      android version     2.2.9
 
-  *      iOS version         2.7.3
 
-  *      window version      1.0.0
 
-  */
 
- using System.Text;
 
- using UnityEngine;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using System;
 
- using System.IO;
 
- using System.Runtime.InteropServices;
 
- using System.Security.Cryptography;
 
- using System.Text.RegularExpressions;
 
- #if UNITY_ANDROID || UNITY_IPHONE || UNITY_IOS
 
- using com.xsj.Crasheye.U3D;
 
- #endif
 
- #if UNITY_ANDROID
 
- using com.xsj.Crasheye.U3D.Android;
 
- #endif
 
- #if UNITY_IPHONE || UNITY_IOS
 
- using com.xsj.Crasheye.U3D.IOS;
 
- #endif
 
- public class Crasheye : MonoBehaviour
 
- {
 
-     public delegate void FnOnCrashCallback(bool bCaptureSucceed, string cpszCrashReportFile);
 
-     
 
-     public string YourAppKeyForAndroid = "YourAppKeyForAndroid";
 
-     public string YourChannelIdForAndroid = "YourChannelIdForAndroid";
 
-     public string YourAppKeyForIOS = "YourAppKeyForIOS";
 
-     public string YourChannelIdForIOS = "YourChannelIdForIOS";
 
-     public string YourAppKeyForPC = "YourAppKeyForPC";
 
-     public string YourChannelIdForPC = "YourChannelIdForPC";
 
- #if UNITY_ANDROID || UNITY_IPHONE || UNITY_IOS
 
-     public static CrasheyeLib crasheyeLib = null;
 
- #endif
 
-     
 
- #if UNITY_ANDROID || UNITY_IPHONE || UNITY_IOS || UNITY_STANDALONE_WIN
 
-     private static string YourChannelId = "NA";
 
- #endif
 
-     public static void AddCustomLog(string collectFile)
 
-     {
 
- #if UNITY_STANDALONE_WIN && !UNITY_EDITOR
 
-         DumpForPC.AddCustomLog(collectFile);
 
- #endif
 
-     }
 
-     public static void AddCustomLogDirectory(string CollectLogDirectory)
 
-     {
 
- #if UNITY_STANDALONE_WIN && !UNITY_EDITOR
 
-         DumpForPC.AddCustomLogDirectory(CollectLogDirectory);
 
- #endif
 
-     }
 
-     void Start()
 
-     {
 
-         DontDestroyOnLoad(gameObject);
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             SetChannelID(YourChannelIdForAndroid);
 
-             StartInitCrasheye(YourAppKeyForAndroid);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             SetChannelID(YourChannelIdForIOS);
 
-             StartInitCrasheye(YourAppKeyForIOS);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.WindowsPlayer)
 
-         {
 
- #if UNITY_STANDALONE_WIN
 
-             SetChannelID(YourAppKeyForPC);
 
-             StartInitCrasheye(YourAppKeyForPC);
 
- #endif
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// SetURL
 
-     /// </summary>
 
-     /// <param name="SetUrl"></param>
 
-     public static void SetURL(string url)
 
-     {
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             CrasheyeForAndroid.SetURL(url);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             CrasheyeForIOS.SetURL(url);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.WindowsPlayer)
 
-         {
 
- #if UNITY_STANDALONE_WIN && !UNITY_EDITOR
 
-             DumpForPC.SetURL(url);
 
- #endif
 
-         }
 
-     }
 
-     
 
-     /// <summary>
 
-     ///  设置Dump是否强制上报(忽略玩家在DumpReport界面上的选择)
 
-     ///
 
-     /// </summary>
 
-     /// <param name="isForceUpload"> isForceUpload   是否设置Dump强制上报 </param>
 
-     public static void SetForceUpload(bool isForceUpload)
 
-     {
 
-         Debug.Log("SetForceUpload");
 
- #if UNITY_STANDALONE_WIN  && !UNITY_EDITOR
 
-         DumpForPC.SetForceUpload(isForceUpload);
 
- #endif
 
-     }
 
-     /// <summary>
 
-     /// 启动Crasheye
 
-     /// </summary>
 
-     /// <param name="Your_AppKey"></param>
 
-     public static void StartInitCrasheye(string Your_AppKey)
 
-     {        
 
-         RegisterLogCallback();
 
-         
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             CrasheyeForAndroid.Init(Your_AppKey, YourChannelId);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             CrasheyeForIOS.Init(Your_AppKey, YourChannelId);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.WindowsPlayer)
 
-         {
 
- #if UNITY_STANDALONE_WIN  && !UNITY_EDITOR
 
-             DumpForPC.Init(Your_AppKey, YourChannelId);
 
- #endif
 
-         }
 
-         //bool result = Crasheye.PushLogTrace("Crasheye Demo Push Log");
 
-         //Debug.Log("PushLogTrace:" + result);
 
-     }
 
-     /// <summary>
 
-     /// 注册脚本捕获
 
-     /// </summary>
 
-     public static void RegisterLogCallback()
 
-     {
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             crasheyeLib = new LibForAndroid();
 
-             CrasheyeForAndroid.setInternalExtraData();
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             crasheyeLib = new LibForiOS();
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.WindowsPlayer)
 
-         {
 
- #if UNITY_STANDALONE_WIN  && !UNITY_EDITOR
 
-             Debug.Log("RegisterLogCallback");
 
-             AppDomain.CurrentDomain.UnhandledException += DumpForPC.OnHandleUnresolvedException;
 
-             SetRegisterLogFunction(DumpForPC.OnHandleLogCallback);
 
-             Application.logMessageReceived += RegisterLogFunction;
 
- #endif
 
-         }
 
- #if UNITY_ANDROID || UNITY_IPHONE || UNITY_IOS
 
-         if (crasheyeLib == null)
 
-         {
 
-             return;
 
-         }
 
-         System.AppDomain.CurrentDomain.UnhandledException += new System.UnhandledExceptionEventHandler(crasheyeLib.OnHandleUnresolvedException);
 
-         SetRegisterLogFunction(crasheyeLib.OnHandleLogCallback);
 
- #if UNITY_5
 
-                 Application.logMessageReceived += RegisterLogFunction;
 
- #else
 
-                 Application.RegisterLogCallback(RegisterLogFunction);
 
- #endif
 
- #endif
 
-     }
 
-     private static void RegisterLogFunction(string logString, string stackTrace, LogType type)
 
-     {
 
- #if (UNITY_IPHONE || UNITY_IOS) && !UNITY_EDITOR
 
- 		if (Application.platform == RuntimePlatform.IPhonePlayer)
 
- 		{
 
- 			CrasheyeForIOS.SaveLogger(logString);
 
- 		}
 
- 		if (CrasheyeForIOS.GetLoggingLines() > 0 && 
 
-             Application.platform == RuntimePlatform.IPhonePlayer && 
 
-             (type == LogType.Assert || type == LogType.Exception)
 
-            )
 
- 		{
 
- 			CrasheyeForIOS.addLog(CrasheyeForIOS.GetLogger());
 
- 		}
 
- #endif
 
-         if (m_RegisterLog != null)
 
-         {
 
-             m_RegisterLog(logString, stackTrace, type);
 
-         }
 
- #if (UNITY_IPHONE || UNITY_IOS) && !UNITY_EDITOR
 
- 		if (CrasheyeForIOS.GetLoggingLines() > 0 && 
 
-             Application.platform == RuntimePlatform.IPhonePlayer && 
 
-             (type == LogType.Assert || type == LogType.Exception)
 
-             )
 
- 		{
 
- 			CrasheyeForIOS.removeLog();
 
- 		}
 
- #endif
 
-     }
 
-     public delegate void RegisterLog(string logString, string stackTrace, LogType type);
 
-     private static RegisterLog m_RegisterLog = null;
 
-    
 
-     /// <summary>
 
-     /// 设置用户的脚本回调的函数
 
-     /// </summary>
 
-     /// <param name="registerLogCBFun"></param>
 
-     public static void SetRegisterLogFunction(RegisterLog registerLogCBFun)
 
-     {
 
-         Debug.Log("SetRegisterLogFunction");
 
-         m_RegisterLog += registerLogCBFun;
 
-     }
 
-     
 
-     /// <summary>
 
-     /// 发送脚本异常
 
-     /// </summary>
 
-     /// <param name="ex">Excepiton Info</param>
 
-     public static void SendScriptException(Exception ex)
 
-     {        
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             crasheyeLib.LibSendScriptException(ex.Message, ex.StackTrace);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             crasheyeLib.LibSendScriptException(ex.Message, ex.StackTrace);
 
- #endif
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 上报脚本异常
 
-     /// </summary>
 
-     /// <param name="errorTitle">错误的标题</param>
 
-     /// <param name="stacktrace">错误堆栈信息</param>
 
-     /// <param name="language">语言</param>
 
-     public static void SendScriptException(string errorTitle, string stacktrace, string language)
 
-     {
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             crasheyeLib.LibSendScriptException(errorTitle, stacktrace, language);
 
- #endif
 
-         }
 
-         else if(Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             crasheyeLib.LibSendScriptException(errorTitle, stacktrace);
 
- #endif
 
-         } else if (Application.platform == RuntimePlatform.WindowsPlayer)
 
-         {
 
- #if UNITY_STANDALONE_WIN  && !UNITY_EDITOR
 
-             DumpForPC.SendScriptException(errorTitle, stacktrace, language);
 
- #endif
 
-         }
 
-     }
 
-     
 
-     /// <summary>
 
-     /// 设置渠道号
 
-     /// </summary>
 
-     /// <param name="yourChannelID"></param>
 
-     public static void SetChannelID(string yourChannelID)
 
-     {
 
-         if (String.IsNullOrEmpty(yourChannelID))
 
-         {
 
-             Debug.LogError("set channel id value is null or empty!");
 
-             return;
 
-         }
 
-         if (yourChannelID.Equals("YourChannelIdForAndroid") || yourChannelID.Equals("YourChannelIdForIOS"))
 
-         {
 
-             return;
 
-         }
 
- #if UNITY_ANDROID || UNITY_IPHONE || UNITY_IOS || UNITY_STANDALONE_WIN
 
-         YourChannelId = yourChannelID;
 
- #endif
 
-     }
 
-     /// <summary>
 
-     /// 设置是否只在wifi下上报报告文件
 
-     /// </summary>
 
-     /// <param name="enabled"></param>
 
-     public static void SetFlushOnlyOverWiFi(bool enabled)
 
-     {
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             CrasheyeForAndroid.SetFlushOnlyOverWiFi(enabled);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             CrasheyeForIOS.SetFlushOnlyOverWiFi(enabled);
 
- #endif
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 设置该版本是否为测试版本
 
-     /// </summary>
 
-     /// <param name="isBeta">是否为测试版本</param>
 
-     public static void SetIsBetaVersion(bool isBeta)
 
-     {
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             CrasheyeForAndroid.SetIsBetaVersion(isBeta);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             CrasheyeForIOS.SetBeta(isBeta);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.WindowsPlayer)
 
-         {
 
- #if UNITY_STANDALONE_WIN && !UNITY_EDITOR
 
-             DumpForPC.SetBeta();
 
- #endif
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 设置版本号信息
 
-     /// </summary>
 
-     /// <param name="yourAppVersion">App版本号</param>
 
-     public static void SetAppVersion(string yourAppVersion)
 
-     {
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             CrasheyeForAndroid.SetAppVersion(yourAppVersion);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             CrasheyeForIOS.SetAppVersion(yourAppVersion);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.WindowsPlayer)
 
-         {
 
- #if UNITY_STANDALONE_WIN && !UNITY_EDITOR
 
-             DumpForPC.SetAppVersion(yourAppVersion);
 
- #endif
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 设置用户信息
 
-     /// </summary>
 
-     /// <param name="setUserIdentifier">用户标识</param>
 
-     public static void SetUserIdentifier(string userIdentifier)
 
-     {
 
-         if(string.IsNullOrEmpty(userIdentifier))
 
-         {
 
-             return;
 
-         }
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             CrasheyeForAndroid.SetUserIdentifier(userIdentifier);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             CrasheyeForIOS.SetUserIdentifier(userIdentifier);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.WindowsPlayer)
 
-         {
 
- #if UNITY_STANDALONE_WIN && !UNITY_EDITOR
 
-             DumpForPC.SetUserIdentifier_UTF8(userIdentifier);
 
- #endif
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 如果启动了C#堆栈回溯可能会导致某些机型出现宕机
 
-     /// </summary>
 
-     public static void EnableCSharpStackTrace()
 
-     {
 
- #if UNITY_ANDROID
 
-         CrasheyeForAndroid.EnableCSharpStackTrace();
 
- #endif
 
-     }
 
-     /// <summary>
 
-     /// 添加自定义数据
 
-     /// </summary>
 
-     /// <param name="key">Key.</param>
 
-     /// <param name="value">Value.</param>
 
-     public static void AddExtraData(string key, string value)
 
-     {
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             CrasheyeForAndroid.AddExtraData(key, value);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             CrasheyeForIOS.AddExtraData(key, value);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.WindowsPlayer)
 
-         {
 
- #if UNITY_STANDALONE_WIN && !UNITY_EDITOR
 
-             DumpForPC.AddExtraData(key,value);
 
- #endif
 
-         }
 
-     }
 
-     public static void AddExtraDataUTF8(string key, string value)
 
-     {
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             CrasheyeForAndroid.AddExtraData(key, value);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             CrasheyeForIOS.AddExtraData(key, value);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.WindowsPlayer)
 
-         {
 
- #if UNITY_STANDALONE_WIN && !UNITY_EDITOR
 
-             DumpForPC.AddExtraDataUTF8(key, value);
 
- #endif
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 获取自定义数据
 
-     /// </summary>
 
-     /// <param name="key">Key</param>
 
-     /// <returns></returns>
 
-     public static string GetExtraData(string key)
 
-     {
 
-         string extraData = "";
 
-         if (string.IsNullOrEmpty(key))
 
-         {
 
-             return extraData;
 
-         }
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             extraData = CrasheyeForAndroid.GetExtraData(key);
 
- #endif
 
-         }
 
-         else
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             extraData = CrasheyeForIOS.GetExtraData(key);
 
- #endif
 
-         }
 
-         return extraData;
 
-     }
 
-     /// <summary>
 
-     /// 移除自定义值
 
-     /// </summary>
 
-     /// <param name="key">Key</param>
 
-     public static void RemoveExtraData(string key)
 
-     {
 
-         if (string.IsNullOrEmpty(key))
 
-         {
 
-             return;
 
-         }
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             CrasheyeForAndroid.RemoveExtraData(key);
 
- #endif
 
-         }
 
-         else if(Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             CrasheyeForIOS.RemoveExtraData(key);
 
- #endif
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 清除自定义数据
 
-     /// </summary>
 
-     public static void CleanExtraData()
 
-     {
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             CrasheyeForAndroid.CleanExtraData();
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             CrasheyeForIOS.ClearExtraData();
 
- #endif
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 设置打点数据接口
 
-     /// </summary>
 
-     /// <param name="breadcrumb">Breadcrumb.</param>
 
-     public static void SetBreadCrumbType(Int32 type)
 
-     {
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             // TODO            
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             // TODO
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.WindowsPlayer)
 
-         {
 
- #if UNITY_STANDALONE_WIN && !UNITY_EDITOR
 
-             DumpForPC.SetBreadCrumbType(type);
 
- #endif
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 打点数据
 
-     /// </summary>
 
-     /// <param name="breadcrumb">Breadcrumb.</param>
 
-     public static void LeaveBreadcrumb(string breadcrumb)
 
-     {
 
-         if (string.IsNullOrEmpty(breadcrumb))
 
-         {
 
-             return;
 
-         }
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             CrasheyeForAndroid.LeaveBreadcrumb(breadcrumb);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             CrasheyeForIOS.LeaveBreadcrumb(breadcrumb);
 
- #endif
 
-         } else if (Application.platform == RuntimePlatform.WindowsPlayer)
 
-         {
 
- #if UNITY_STANDALONE_WIN && !UNITY_EDITOR
 
-             DumpForPC.leaveBreadcrumb(breadcrumb);
 
- #endif
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 指定获取应用程序log日志的行数
 
-     /// </summary>
 
-     /// <param name="lines">需要获取log行数</param>
 
-     public static void SetLogging(int lines)
 
-     {
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             CrasheyeForAndroid.SetLogging(lines);
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             CrasheyeForIOS.SetLogging(lines);
 
- #endif
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 获取应用程序log日志关键字过滤
 
-     /// </summary>
 
-     /// <param name="filter">需要过滤关键字</param>
 
-     public static void SetLogging(string filter)
 
-     {
 
-         if (string.IsNullOrEmpty(filter))
 
-         {
 
-             return;
 
-         }
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             CrasheyeForAndroid.SetLogging(filter);
 
- #endif
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 获取应用程序log日志(过滤条件:关键字过滤+行数)
 
-     /// </summary>
 
-     /// <param name="lines">需要获取的行数</param>
 
-     /// <param name="filter">需要过滤的关键字</param>
 
-     public static void SetLogging(int lines, string filter)
 
-     {
 
-         if (string.IsNullOrEmpty(filter))
 
-         {
 
-             return;
 
-         }
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             CrasheyeForAndroid.SetLogging(lines, filter);
 
- #endif
 
-         }
 
-         else if(Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             CrasheyeForIOS.SetLogging(lines, filter);
 
- #endif
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 获取sdk版本号
 
-     /// </summary>
 
-     /// <returns></returns>
 
-     public static string GetAppVersion()
 
-     {
 
-         if (Application.platform == RuntimePlatform.Android)
 
-         {
 
- #if UNITY_ANDROID
 
-             return CrasheyeForAndroid.GetAppVersion();
 
- #endif
 
-         }
 
-         else if (Application.platform == RuntimePlatform.IPhonePlayer)
 
-         {
 
- #if UNITY_IPHONE || UNITY_IOS
 
-             return CrasheyeForIOS.GetAppVersion();
 
- #endif
 
-         }
 
-         return "NA";
 
-     }
 
-     public static bool SetBackgroundUpload(bool isBackgroundUpload)
 
-     {
 
-         
 
- #if UNITY_STANDALONE_WIN && !UNITY_EDITOR
 
-         return DumpForPC.SetBackgroundUpload(isBackgroundUpload);
 
- #endif
 
-         return false;
 
-     }
 
-     
 
-     public static bool SetCrashCallback(FnOnCrashCallback pCallback)
 
-     {
 
- #if UNITY_STANDALONE_WIN && !UNITY_EDITOR
 
-         return DumpForPC.SetOnMiniDumpCreateCallBack((bCaptureSucceed, cpszCrashReportFile)=>{
 
-             string  szCrashReportFile = Marshal.PtrToStringUni(cpszCrashReportFile);
 
-             pCallback?.Invoke(bCaptureSucceed, szCrashReportFile);
 
-         });
 
- #endif
 
-         return false;
 
-     }
 
-     
 
-     public static bool PushLogTrace(string cpszMessage)
 
-     {
 
- #if UNITY_STANDALONE_WIN && !UNITY_EDITOR
 
-         return DumpForPC.PushLogTrace(cpszMessage);
 
- #endif
 
-         return false;
 
-     }
 
- }
 
 
  |