| 1234567891011121314151617181920212223242526272829303132333435363738 | using Common.Utility.CombatEvent;using Fort23.Core;using GameLogic.Combat.Buff;using GameLogic.Combat.CombatTool;namespace GameLogic.Combat.Skill{    /// <summary>    /// 死亡后星辰道不在运转,转而获得200%伤害加成    /// </summary>    public class S60107 : SkillBasic    {        private S60106 s60106;        protected override void ProActiveSkill()        {            s60106 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic<S60106>();            s60106.OnResurrected += OnResurrected;        }        private void OnResurrected()        {            DS60101 ds60101 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic<DS60101>();            ds60101.Stop();            CombatHeroEntity.CurrCombatHeroInfo.finallyHarmAdd+=effectValue[0];        }        protected override void ProDispose()        {            s60106.OnResurrected -= OnResurrected;        }        protected override void ProUseSkill()        {        }    }}
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