| 123456789101112131415161718192021 | using Fort23.Core;using Fort23.UTool;using UnityEngine;namespace GameLogic.Combat.CombatTool.SceneTool{    [System.Serializable]    public class SceneObjectConfig    {        public int odds;        public float minY;        public float maxY;        public GameObject prefab;        public async CTask<GameObjectPool> GetNewPrefab()        {            GameObjectPool gameObjectPool = GObjectPool.Instance.Fetch<GameObjectPool>(prefab.name, prefab);            return gameObjectPool;        }    }}
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