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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\DaoyouConfig.xlsx. SheetName: DaoyouModelConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "DaoyouModelConfig.json")]
 
- 	public partial class DaoyouModelConfigHolder : ConfigHolder<DaoyouModelConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct DaoyouModelConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///名称
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int name;
 
- #else
 
- 		public int name{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///道友品质
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int quality;
 
- #else
 
- 		public int quality{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///半身像
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public string bodyIcon;
 
- #else
 
- 		public string bodyIcon{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///头像
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public string headIcon;
 
- #else
 
- 		public string headIcon{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///潜力 80=80% 等级差
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int growupRate;
 
- #else
 
- 		public int growupRate{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///介绍
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] des;
 
- #else
 
- 		public int[] des{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///介绍解锁相熟等级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] desUnlockLv;
 
- #else
 
- 		public int[] desUnlockLv{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///喜好的礼物ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] PreferGiftID;
 
- #else
 
- 		public int[] PreferGiftID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///默认显示的礼物ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] shownPreferGiftID;
 
- #else
 
- 		public int[] shownPreferGiftID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///挂机增益类型
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] guajiBuffID;
 
- #else
 
- 		public int[] guajiBuffID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///成为道侣后提供的技能ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] daolvSkillID;
 
- #else
 
- 		public int[] daolvSkillID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///触发道侣任务的好感度等级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int EmotionLvforQuest;
 
- #else
 
- 		public int EmotionLvforQuest{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///触发道侣任务必须完成的事件id
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int EventCompleteforQuest;
 
- #else
 
- 		public int EventCompleteforQuest{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///道侣任务ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int QuestID;
 
- #else
 
- 		public int QuestID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///特殊奖励好感度等级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] EmotionLvforspecialGift;
 
- #else
 
- 		public int[] EmotionLvforspecialGift{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///特殊奖励ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] specialGiftID;
 
- #else
 
- 		public int[] specialGiftID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///特殊奖励数量
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] specialGiftNum;
 
- #else
 
- 		public int[] specialGiftNum{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
  |