| 1234567891011121314151617181920212223242526272829 | using System;using System.Collections;using System.Collections.Generic;using CombatLibrary.CombatLibrary.CombatCore.Utility;using JetBrains.Annotations;using UnityEngine;using Utility;[CreateAssetMenu(fileName = "AnimationCurveLibrary", menuName = "CreatAnimationCurveLibrary", order = 1)]public class AnimationCurveLibrary : ScriptableObject{    public AnimationCurve Line;    public AnimationCurve InExpo;    public float uiMoveSpeed;    // [Header("UI显示大小")] public AnimationCurve ui_showSize;    [Header("UI移动大小")] public AnimationCurve ui_moveSize;    [Header("UI移动速度")] public AnimationCurve ui_moveSpped;    [Header("获得道具曲线")] public AnimationCurve JumpY;    [Header("法宝攻击速度曲线")] public AnimationCurve fabaoAtt;    [Header("法宝对拼速度曲线")] public AnimationCurve fabaoDuiPing;    [Header("一次对拼的速度")]public float fabaoSpeed=0.7f;    [Header("法宝飞上来的速度")]public float fabaoMoveTopSpeed=6f;    [Header("法宝飞过去打敌人的速度")]public float fabaoMoveTopEnemySpeed=15;    [Header("加速飞行的加速度曲线")] public AnimationCurve flightSpeedCurve;    [Header("切换场景时的飞行曲线")] public AnimationCurve switchSceneCurve;}
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