BuffEventData.cs 538 B

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  1. using Core.Utility.Event;
  2. using GameLogic.Combat.Buff;
  3. namespace Common.Utility.CombatEvent
  4. {
  5. public class BuffEventData : EventDataBasic<BuffEventData>
  6. {
  7. public CombatHeroEntity source;
  8. public CombatHeroEntity target;
  9. public BuffBasic BuffBasic;
  10. public AddActionsType addActionsType;
  11. public int id;
  12. public int addCount;
  13. protected override void ProDispose()
  14. {
  15. source = null;
  16. target = null;
  17. BuffBasic = null;
  18. }
  19. }
  20. }