BuffBasic.cs 8.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using UnityEngine;
  7. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  8. namespace GameLogic.Combat.Buff
  9. {
  10. public class BuffBasic : CObject
  11. {
  12. public CombatHeroEntity Source
  13. {
  14. get { return source; }
  15. }
  16. public CombatHeroEntity CombatHeroEntity
  17. {
  18. get { return combatHeroEntity; }
  19. }
  20. protected CombatHeroEntity combatHeroEntity;
  21. public BuffInfo buffInf;
  22. protected CombatHeroEntity source;
  23. protected TriggerData _triggerData;
  24. public float _currTime;
  25. protected float _jianGe;
  26. public System.Action buffFinish;
  27. private List<BuffStackInfo> _buffStackInfos = new List<BuffStackInfo>();
  28. public int buffCount
  29. {
  30. get { return _count; }
  31. }
  32. protected int _count;
  33. private float _time;
  34. public void Init(CombatHeroEntity combatHeroEntity, CombatHeroEntity source, BuffInfo buffInfo)
  35. {
  36. _triggerData.Source = this;
  37. this.combatHeroEntity = combatHeroEntity;
  38. this.buffInf = buffInfo;
  39. this.source = source;
  40. ProInit();
  41. AddBuffCount(source, buffInfo);
  42. }
  43. public int AddBuffCount(CombatHeroEntity source, BuffInfo buffInfo)
  44. {
  45. int ac = 0;
  46. if (buffInfo.BuffConfig.timeType == 1)
  47. {
  48. _currTime = 0;
  49. int c = buffCount + buffInfo.count;
  50. if (c > buffInfo.BuffConfig.overlayCount)
  51. {
  52. c = buffInfo.BuffConfig.overlayCount - buffCount;
  53. }
  54. else
  55. {
  56. c = buffInfo.count;
  57. }
  58. if (c <= 0)
  59. {
  60. return 0;
  61. }
  62. CObjectPool.Instance.Recycle(buffInfo);
  63. ac = c;
  64. _count += c;
  65. }
  66. else
  67. {
  68. int c = buffCount + buffInfo.count;
  69. if (c > buffInfo.BuffConfig.overlayCount)
  70. {
  71. c = buffInfo.BuffConfig.overlayCount - buffCount;
  72. }
  73. else
  74. {
  75. c = buffInfo.count;
  76. }
  77. if (c <= 0)
  78. {
  79. return 0;
  80. }
  81. ac = c;
  82. buffInfo.count = c;
  83. _count += c;
  84. BuffStackInfo buffStackInfo = CObjectPool.Instance.Fetch<BuffStackInfo>();
  85. buffStackInfo.BuffBasic = this;
  86. buffStackInfo.BuffInfo = buffInfo;
  87. buffStackInfo.count = c;
  88. _buffStackInfos.Add(buffStackInfo);
  89. }
  90. UpdateEffect();
  91. return ac;
  92. }
  93. protected virtual void ProInit()
  94. {
  95. }
  96. public override void ActiveObj()
  97. {
  98. }
  99. public void UpdateEffect()
  100. {
  101. ProUpdateEffect();
  102. }
  103. protected virtual void ProUpdateEffect()
  104. {
  105. }
  106. public void ReduceCount(int count)
  107. {
  108. if (buffInf.BuffConfig.timeType == 1)
  109. {
  110. _count -= count;
  111. if (_count <= 0)
  112. {
  113. combatHeroEntity.BuffControl.RemoveBuff(this);
  114. return;
  115. }
  116. }
  117. else
  118. {
  119. while (count > 0)
  120. {
  121. if (_buffStackInfos.Count <= 0)
  122. {
  123. combatHeroEntity.BuffControl.RemoveBuff(this);
  124. return;
  125. }
  126. BuffStackInfo buffStackInfo = _buffStackInfos[0];
  127. if (buffStackInfo.count >= count)
  128. {
  129. buffStackInfo.count -= count;
  130. _count -= count;
  131. count = 0;
  132. if (buffStackInfo.count == 0)
  133. {
  134. RemoveBuffStackInfo(buffStackInfo);
  135. }
  136. }
  137. else
  138. {
  139. int c = buffStackInfo.count;
  140. count -= c;
  141. _count -= c;
  142. buffStackInfo.count = 0;
  143. RemoveBuffStackInfo(buffStackInfo);
  144. }
  145. }
  146. }
  147. UpdateEffect();
  148. }
  149. public TimeLineEventLogicGroupBasic ActivationTimeLineData(string groupName,
  150. BetterList<ILifetCycleHitPoint> currTarget = null,
  151. Vector3[] customizePos = null, System.Action finishCallBack = null, float startTime = default,
  152. object extraData = null, int indexCount = 0)
  153. {
  154. TimeLineEventLogicGroupBasic timeLineEventLogicGroup =
  155. source.combatHeroTimeLineControl
  156. .GetTimeLineEventLogicGroup<TimeLineEventLogicGroupBasic>(groupName, null);
  157. try
  158. {
  159. if (timeLineEventLogicGroup != null)
  160. {
  161. timeLineEventLogicGroup.extraData = extraData;
  162. timeLineEventLogicGroup.SetCombatInfo(combatHeroEntity, null, currTarget, _triggerData,
  163. customizePos, indexCount);
  164. timeLineEventLogicGroup.TimeLineUpdateEnd = finishCallBack;
  165. timeLineEventLogicGroup.timeLineTime = startTime;
  166. combatHeroEntity.combatHeroTimeLineControl.AddEventLogicGroup(timeLineEventLogicGroup);
  167. // currUseAllTimeLineLogic.Add(timeLineEventLogicGroup);
  168. }
  169. }
  170. catch (Exception e)
  171. {
  172. LogTool.Error(e);
  173. }
  174. return timeLineEventLogicGroup;
  175. }
  176. public override void DormancyObj()
  177. {
  178. buffFinish?.Invoke();
  179. buffFinish = null;
  180. _currTime = 0;
  181. ProDormancyObj();
  182. CObjectPool.Instance.Recycle(buffInf);
  183. buffInf = null;
  184. combatHeroEntity = null;
  185. }
  186. protected virtual void ProDormancyObj()
  187. {
  188. }
  189. public void Update(float t)
  190. {
  191. if (buffInf.BuffConfig.timeType == 1)
  192. {
  193. _currTime += t;
  194. if (buffInf.buffTime > 0 && _currTime > buffInf.buffTime)
  195. {
  196. DelectBuff();
  197. return;
  198. }
  199. }
  200. else
  201. {
  202. for (int i = 0; i < _buffStackInfos.Count; i++)
  203. {
  204. BuffStackInfo buffStackInfo = _buffStackInfos[i];
  205. buffStackInfo.Update(t);
  206. }
  207. }
  208. if (buffInf == null)
  209. {
  210. return;
  211. }
  212. if (_jianGe > 0)
  213. {
  214. _time += t;
  215. if (_time >= _jianGe)
  216. {
  217. _time -= _jianGe;
  218. UpdateJumping();
  219. }
  220. }
  221. ProUpdate(t);
  222. }
  223. public void DelectBuff()
  224. {
  225. combatHeroEntity.BuffControl.RemoveBuff(this);
  226. }
  227. public void RemoveBuffStackInfo(BuffStackInfo buffStackInfo)
  228. {
  229. _buffStackInfos.Remove(buffStackInfo);
  230. _count -= buffStackInfo.count;
  231. CObjectPool.Instance.Recycle(buffStackInfo);
  232. if (_buffStackInfos.Count <= 0)
  233. {
  234. combatHeroEntity.BuffControl.RemoveBuff(this);
  235. return;
  236. }
  237. UpdateEffect();
  238. }
  239. protected virtual void UpdateJumping()
  240. {
  241. }
  242. protected virtual void ProUpdate(float t)
  243. {
  244. }
  245. }
  246. }