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- // Auto Generated Code By excel2json
- // Generate From Excel\Maps.xlsx. SheetName: WorldMapConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "WorldMapConfig.json")]
- public partial class WorldMapConfigHolder : ConfigHolder<WorldMapConfig>
{
- }
- [Serializable]
- public struct WorldMapConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///世界名称 (语言表)
- /// </summary>
- #if !COMBAT_SERVER
- public int worldName;
- #else
- public int worldName{ set; get; }
- #endif
-
- /// <summary>
- ///世界介绍 多个
- /// </summary>
- #if !COMBAT_SERVER
- public int[] mpDesc;
- #else
- public int[] mpDesc{ set; get; }
- #endif
-
- /// <summary>
- ///带地图预制件名称
- /// </summary>
- #if !COMBAT_SERVER
- public string bigMapPrefabName;
- #else
- public string bigMapPrefabName{ set; get; }
- #endif
-
- /// <summary>
- ///包含的大地图
- /// </summary>
- #if !COMBAT_SERVER
- public int[] bigMapId;
- #else
- public int[] bigMapId{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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