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- // Auto Generated Code By excel2json
- // Generate From Excel\Tower.xlsx. SheetName: TowerInfoConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "TowerInfoConfig.json")]
- public partial class TowerInfoConfigHolder : ConfigHolder<TowerInfoConfig>
{
- }
- [Serializable]
- public struct TowerInfoConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///modelID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///id组
- /// </summary>
- #if !COMBAT_SERVER
- public int groupId;
- #else
- public int groupId{ set; get; }
- #endif
-
- /// <summary>
- ///层
- /// </summary>
- #if !COMBAT_SERVER
- public int level;
- #else
- public int level{ set; get; }
- #endif
-
- /// <summary>
- ///
- /// </summary>
- #if !COMBAT_SERVER
- public int name;
- #else
- public int name{ set; get; }
- #endif
-
- /// <summary>
- ///
- /// </summary>
- #if !COMBAT_SERVER
- public int massge;
- #else
- public int massge{ set; get; }
- #endif
-
- /// <summary>
- ///1=战斗(levelbattleId) 2=剧情(剧情事件ID)
- /// </summary>
- #if !COMBAT_SERVER
- public int towerType;
- #else
- public int towerType{ set; get; }
- #endif
-
- /// <summary>
- ///
- /// </summary>
- #if !COMBAT_SERVER
- public int[] typeValue;
- #else
- public int[] typeValue{ set; get; }
- #endif
-
- /// <summary>
- ///奖励
- /// </summary>
- #if !COMBAT_SERVER
- public int[] reward;
- #else
- public int[] reward{ set; get; }
- #endif
-
- /// <summary>
- ///解锁值
- /// </summary>
- #if !COMBAT_SERVER
- public int unlockValue;
- #else
- public int unlockValue{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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