TowerInfoConfig.cs 1.7 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Tower.xlsx. SheetName: TowerInfoConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "TowerInfoConfig.json")]
  8. public partial class TowerInfoConfigHolder : ConfigHolder<TowerInfoConfig> {
  9. }
  10. [Serializable]
  11. public struct TowerInfoConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///modelID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///id组
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int groupId;
  26. #else
  27. public int groupId{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///层
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int level;
  34. #else
  35. public int level{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int name;
  42. #else
  43. public int name{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public int massge;
  50. #else
  51. public int massge{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///1=战斗(levelbattleId) 2=剧情(剧情事件ID)
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int towerType;
  58. #else
  59. public int towerType{ set; get; }
  60. #endif
  61. /// <summary>
  62. ///
  63. /// </summary>
  64. #if !COMBAT_SERVER
  65. public int[] typeValue;
  66. #else
  67. public int[] typeValue{ set; get; }
  68. #endif
  69. /// <summary>
  70. ///奖励
  71. /// </summary>
  72. #if !COMBAT_SERVER
  73. public int[] reward;
  74. #else
  75. public int[] reward{ set; get; }
  76. #endif
  77. /// <summary>
  78. ///解锁值
  79. /// </summary>
  80. #if !COMBAT_SERVER
  81. public int unlockValue;
  82. #else
  83. public int unlockValue{ set; get; }
  84. #endif
  85. }
  86. }
  87. // End of Auto Generated Code