TowerConfig.cs 986 B

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Tower.xlsx. SheetName: TowerConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "TowerConfig.json")]
  8. public partial class TowerConfigHolder : ConfigHolder<TowerConfig> {
  9. }
  10. [Serializable]
  11. public struct TowerConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///modelID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///塔名称
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int name;
  26. #else
  27. public int name{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int massge;
  34. #else
  35. public int massge{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///塔的详情效果Id组
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int towerinfoIdGroup;
  42. #else
  43. public int towerinfoIdGroup{ set; get; }
  44. #endif
  45. }
  46. }
  47. // End of Auto Generated Code