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- // Auto Generated Code By excel2json
- // Generate From Excel\skill.xlsx. SheetName: SkillPowerupConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "SkillPowerupConfig.json")]
- public partial class SkillPowerupConfigHolder : ConfigHolder<SkillPowerupConfig>
{
- }
- [Serializable]
- public struct SkillPowerupConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///等级
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///功法对拼标准强度
- /// </summary>
- #if !COMBAT_SERVER
- public float MainPower;
- #else
- public float MainPower{ set; get; }
- #endif
-
- /// <summary>
- ///标准强度百分比
- /// </summary>
- #if !COMBAT_SERVER
- public float SkillPower1;
- #else
- public float SkillPower1{ set; get; }
- #endif
-
- /// <summary>
- ///功法升级所需道具
- /// </summary>
- #if !COMBAT_SERVER
- public int[] LevelupItem;
- #else
- public int[] LevelupItem{ set; get; }
- #endif
-
- /// <summary>
- ///攻击升级所需道具数量
- /// </summary>
- #if !COMBAT_SERVER
- public int[] LevelupItemNum;
- #else
- public int[] LevelupItemNum{ set; get; }
- #endif
-
- /// <summary>
- ///升级所需境界
- /// </summary>
- #if !COMBAT_SERVER
- public int PlayerLevelLimit;
- #else
- public int PlayerLevelLimit{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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