SkillPowerupConfig.cs 1.4 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\skill.xlsx. SheetName: SkillPowerupConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "SkillPowerupConfig.json")]
  8. public partial class SkillPowerupConfigHolder : ConfigHolder<SkillPowerupConfig> {
  9. }
  10. [Serializable]
  11. public struct SkillPowerupConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///等级
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///功法对拼标准强度
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public float MainPower;
  26. #else
  27. public float MainPower{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///标准强度百分比
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public float SkillPower1;
  34. #else
  35. public float SkillPower1{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///功法升级所需道具
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int[] LevelupItem;
  42. #else
  43. public int[] LevelupItem{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///攻击升级所需道具数量
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public int[] LevelupItemNum;
  50. #else
  51. public int[] LevelupItemNum{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///升级所需境界
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int PlayerLevelLimit;
  58. #else
  59. public int PlayerLevelLimit{ set; get; }
  60. #endif
  61. }
  62. }
  63. // End of Auto Generated Code