SkillConstant.cs 950 B

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\skill.xlsx. SheetName: SkillConstant
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "SkillConstant.json")]
  8. public partial class SkillConstantHolder : ConfigHolder<SkillConstant> {
  9. }
  10. [Serializable]
  11. public struct SkillConstant : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///重复功法自动转碎片的数量
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int[] SkilltoPieceNum;
  26. #else
  27. public int[] SkilltoPieceNum{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///功法升到对应星级所需碎片数量
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int[] SkillPromoteNeedPieceNum;
  34. #else
  35. public int[] SkillPromoteNeedPieceNum{ set; get; }
  36. #endif
  37. }
  38. }
  39. // End of Auto Generated Code