SkillConfig.cs 4.0 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\skill.xlsx. SheetName: SkillConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "SkillConfig.json")]
  8. public partial class SkillConfigHolder : ConfigHolder<SkillConfig> {
  9. }
  10. [Serializable]
  11. public struct SkillConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///技能ID IDGroup+技能等级
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///对应的碎片ID
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int PieceID;
  26. #else
  27. public int PieceID{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///功法强度 基于标准强度的百分比 50=50%
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public float power;
  34. #else
  35. public float power{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///名称语言表ID
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int name;
  42. #else
  43. public int name{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///描述语言表ID
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public int dec;
  50. #else
  51. public int dec{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///技能属性 1=金 2=水 4=木 8=火 16=土
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int attribute;
  58. #else
  59. public int attribute{ set; get; }
  60. #endif
  61. /// <summary>
  62. ///图标
  63. /// </summary>
  64. #if !COMBAT_SERVER
  65. public string icon;
  66. #else
  67. public string icon{ set; get; }
  68. #endif
  69. /// <summary>
  70. ///脚本名称
  71. /// </summary>
  72. #if !COMBAT_SERVER
  73. public string scriptName;
  74. #else
  75. public string scriptName{ set; get; }
  76. #endif
  77. /// <summary>
  78. ///技能组
  79. /// </summary>
  80. #if !COMBAT_SERVER
  81. public int IDGroup;
  82. #else
  83. public int IDGroup{ set; get; }
  84. #endif
  85. /// <summary>
  86. ///技能的timeline表现,没得就不填,这个可以程序填
  87. /// </summary>
  88. #if !COMBAT_SERVER
  89. public string timelineName;
  90. #else
  91. public string timelineName{ set; get; }
  92. #endif
  93. /// <summary>
  94. ///功法:多少圈释放1次 法宝:CD多少秒
  95. /// </summary>
  96. #if !COMBAT_SERVER
  97. public float cd;
  98. #else
  99. public float cd{ set; get; }
  100. #endif
  101. /// <summary>
  102. ///功法上阵后,大道增加的CD 大道的默认CD
  103. /// </summary>
  104. #if !COMBAT_SERVER
  105. public float addcd;
  106. #else
  107. public float addcd{ set; get; }
  108. #endif
  109. /// <summary>
  110. ///技能类型: 1=主动功法 2=被动功法 3=法宝技能 4=大道
  111. /// </summary>
  112. #if !COMBAT_SERVER
  113. public int SkillType;
  114. #else
  115. public int SkillType{ set; get; }
  116. #endif
  117. /// <summary>
  118. ///星级
  119. /// </summary>
  120. #if !COMBAT_SERVER
  121. public int level;
  122. #else
  123. public int level{ set; get; }
  124. #endif
  125. /// <summary>
  126. ///效果值
  127. /// </summary>
  128. #if !COMBAT_SERVER
  129. public float[] effectValue;
  130. #else
  131. public float[] effectValue{ set; get; }
  132. #endif
  133. /// <summary>
  134. ///允许被加强的效果下表
  135. /// </summary>
  136. #if !COMBAT_SERVER
  137. public int[] intensifierIndex;
  138. #else
  139. public int[] intensifierIndex{ set; get; }
  140. #endif
  141. /// <summary>
  142. ///属性ID表内对应 101=生命百分比 102=攻击百分比 103=防御百分比 106~110=金木水火土灵根
  143. /// </summary>
  144. #if !COMBAT_SERVER
  145. public int[] addPropertyType;
  146. #else
  147. public int[] addPropertyType{ set; get; }
  148. #endif
  149. /// <summary>
  150. ///具体效果值
  151. /// </summary>
  152. #if !COMBAT_SERVER
  153. public float[] addPropertyValue;
  154. #else
  155. public float[] addPropertyValue{ set; get; }
  156. #endif
  157. /// <summary>
  158. ///升星简短描述
  159. /// </summary>
  160. #if !COMBAT_SERVER
  161. public int PromoteLan;
  162. #else
  163. public int PromoteLan{ set; get; }
  164. #endif
  165. /// <summary>
  166. ///升星简短描述参数
  167. /// </summary>
  168. #if !COMBAT_SERVER
  169. public float[] PromoteLanPara;
  170. #else
  171. public float[] PromoteLanPara{ set; get; }
  172. #endif
  173. /// <summary>
  174. ///哪边的法宝被影响 0=无 1=前方 -1=后方
  175. /// </summary>
  176. #if !COMBAT_SERVER
  177. public float[] PromoteLanPara_1;
  178. #else
  179. public float[] PromoteLanPara_1{ set; get; }
  180. #endif
  181. }
  182. }
  183. // End of Auto Generated Code