123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 |
- // Auto Generated Code By excel2json
- // Generate From Excel\Shop.xlsx. SheetName: ShopConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "ShopConfig.json")]
- public partial class ShopConfigHolder : ConfigHolder<ShopConfig>
{
- }
- [Serializable]
- public struct ShopConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///页签所属商店
- /// </summary>
- #if !COMBAT_SERVER
- public int shopGroup;
- #else
- public int shopGroup{ set; get; }
- #endif
-
- /// <summary>
- ///每个页面的商品shopitemID组
- /// </summary>
- #if !COMBAT_SERVER
- public int shopItemGroup;
- #else
- public int shopItemGroup{ set; get; }
- #endif
-
- /// <summary>
- ///页签排序 (小的在前面)
- /// </summary>
- #if !COMBAT_SERVER
- public int pageSortNum;
- #else
- public int pageSortNum{ set; get; }
- #endif
-
- /// <summary>
- ///刷新类型 0=不刷新 1=每日自动刷新 2=每周自动刷新 3=每月自动刷新 4=按开启时间固定间隔自动刷新
- /// </summary>
- #if !COMBAT_SERVER
- public int RefreshType;
- #else
- public int RefreshType{ set; get; }
- #endif
-
- /// <summary>
- ///刷新消耗道具ID (此列不为-1时,可以手动刷新)
- /// </summary>
- #if !COMBAT_SERVER
- public int refreshCostItemId;
- #else
- public int refreshCostItemId{ set; get; }
- #endif
-
- /// <summary>
- ///刷新消耗道具数量 (刷新次数增加消耗会改变,0表示免费)
- /// </summary>
- #if !COMBAT_SERVER
- public int[] refreshCost;
- #else
- public int[] refreshCost{ set; get; }
- #endif
-
- /// <summary>
- ///周期内刷新次数上限(如果有手动刷新,必须要填次数)
- /// </summary>
- #if !COMBAT_SERVER
- public int refreshLimit;
- #else
- public int refreshLimit{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
|