ShopConfig.cs 1.9 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Shop.xlsx. SheetName: ShopConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "ShopConfig.json")]
  8. public partial class ShopConfigHolder : ConfigHolder<ShopConfig> {
  9. }
  10. [Serializable]
  11. public struct ShopConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///页签所属商店
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int shopGroup;
  26. #else
  27. public int shopGroup{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///每个页面的商品shopitemID组
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int shopItemGroup;
  34. #else
  35. public int shopItemGroup{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///页签排序 (小的在前面)
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int pageSortNum;
  42. #else
  43. public int pageSortNum{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///刷新类型 0=不刷新 1=每日自动刷新 2=每周自动刷新 3=每月自动刷新 4=按开启时间固定间隔自动刷新
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public int RefreshType;
  50. #else
  51. public int RefreshType{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///刷新消耗道具ID (此列不为-1时,可以手动刷新)
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int refreshCostItemId;
  58. #else
  59. public int refreshCostItemId{ set; get; }
  60. #endif
  61. /// <summary>
  62. ///刷新消耗道具数量 (刷新次数增加消耗会改变,0表示免费)
  63. /// </summary>
  64. #if !COMBAT_SERVER
  65. public int[] refreshCost;
  66. #else
  67. public int[] refreshCost{ set; get; }
  68. #endif
  69. /// <summary>
  70. ///周期内刷新次数上限(如果有手动刷新,必须要填次数)
  71. /// </summary>
  72. #if !COMBAT_SERVER
  73. public int refreshLimit;
  74. #else
  75. public int refreshLimit{ set; get; }
  76. #endif
  77. }
  78. }
  79. // End of Auto Generated Code