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- // Auto Generated Code By excel2json
- // Generate From Excel\Sentiment.xlsx. SheetName: SentimentEffectConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "SentimentEffectConfig.json")]
- public partial class SentimentEffectConfigHolder : ConfigHolder<SentimentEffectConfig>
{
- }
- [Serializable]
- public struct SentimentEffectConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///modelID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///id组
- /// </summary>
- #if !COMBAT_SERVER
- public int groupId;
- #else
- public int groupId{ set; get; }
- #endif
-
- /// <summary>
- ///等级
- /// </summary>
- #if !COMBAT_SERVER
- public int level;
- #else
- public int level{ set; get; }
- #endif
-
- /// <summary>
- ///名字
- /// </summary>
- #if !COMBAT_SERVER
- public int name;
- #else
- public int name{ set; get; }
- #endif
-
- /// <summary>
- ///图标
- /// </summary>
- #if !COMBAT_SERVER
- public string icon;
- #else
- public string icon{ set; get; }
- #endif
-
- /// <summary>
- ///描述
- /// </summary>
- #if !COMBAT_SERVER
- public int massge;
- #else
- public int massge{ set; get; }
- #endif
-
- /// <summary>
- ///位置
- /// </summary>
- #if !COMBAT_SERVER
- public int pos;
- #else
- public int pos{ set; get; }
- #endif
-
- /// <summary>
- ///前置条件 (-1是主属性)
- /// </summary>
- #if !COMBAT_SERVER
- public int lastSentimentEffectId;
- #else
- public int lastSentimentEffectId{ set; get; }
- #endif
-
- /// <summary>
- ///解锁等级
- /// </summary>
- #if !COMBAT_SERVER
- public int unlockLevel;
- #else
- public int unlockLevel{ set; get; }
- #endif
-
- /// <summary>
- ///见条件类型表
- /// </summary>
- #if !COMBAT_SERVER
- public int effectType;
- #else
- public int effectType{ set; get; }
- #endif
-
- /// <summary>
- ///效果值
- /// </summary>
- #if !COMBAT_SERVER
- public int[] effectVale;
- #else
- public int[] effectVale{ set; get; }
- #endif
-
- /// <summary>
- ///消耗
- /// </summary>
- #if !COMBAT_SERVER
- public int upConstItemId;
- #else
- public int upConstItemId{ set; get; }
- #endif
-
- /// <summary>
- ///消耗数量
- /// </summary>
- #if !COMBAT_SERVER
- public int upConstCount;
- #else
- public int upConstCount{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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