SentimentEffectConfig.cs 2.3 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Sentiment.xlsx. SheetName: SentimentEffectConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "SentimentEffectConfig.json")]
  8. public partial class SentimentEffectConfigHolder : ConfigHolder<SentimentEffectConfig> {
  9. }
  10. [Serializable]
  11. public struct SentimentEffectConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///modelID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///id组
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int groupId;
  26. #else
  27. public int groupId{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///等级
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int level;
  34. #else
  35. public int level{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///名字
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int name;
  42. #else
  43. public int name{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///图标
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public string icon;
  50. #else
  51. public string icon{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///描述
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int massge;
  58. #else
  59. public int massge{ set; get; }
  60. #endif
  61. /// <summary>
  62. ///位置
  63. /// </summary>
  64. #if !COMBAT_SERVER
  65. public int pos;
  66. #else
  67. public int pos{ set; get; }
  68. #endif
  69. /// <summary>
  70. ///前置条件 (-1是主属性)
  71. /// </summary>
  72. #if !COMBAT_SERVER
  73. public int lastSentimentEffectId;
  74. #else
  75. public int lastSentimentEffectId{ set; get; }
  76. #endif
  77. /// <summary>
  78. ///解锁等级
  79. /// </summary>
  80. #if !COMBAT_SERVER
  81. public int unlockLevel;
  82. #else
  83. public int unlockLevel{ set; get; }
  84. #endif
  85. /// <summary>
  86. ///见条件类型表
  87. /// </summary>
  88. #if !COMBAT_SERVER
  89. public int effectType;
  90. #else
  91. public int effectType{ set; get; }
  92. #endif
  93. /// <summary>
  94. ///效果值
  95. /// </summary>
  96. #if !COMBAT_SERVER
  97. public int[] effectVale;
  98. #else
  99. public int[] effectVale{ set; get; }
  100. #endif
  101. /// <summary>
  102. ///消耗
  103. /// </summary>
  104. #if !COMBAT_SERVER
  105. public int upConstItemId;
  106. #else
  107. public int upConstItemId{ set; get; }
  108. #endif
  109. /// <summary>
  110. ///消耗数量
  111. /// </summary>
  112. #if !COMBAT_SERVER
  113. public int upConstCount;
  114. #else
  115. public int upConstCount{ set; get; }
  116. #endif
  117. }
  118. }
  119. // End of Auto Generated Code