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- // Auto Generated Code By excel2json
- // Generate From Excel\ResourceLevel.xlsx. SheetName: ResourceLevelConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "ResourceLevelConfig.json")]
- public partial class ResourceLevelConfigHolder : ConfigHolder<ResourceLevelConfig>
{
- }
- [Serializable]
- public struct ResourceLevelConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///等级
- /// </summary>
- #if !COMBAT_SERVER
- public int Level;
- #else
- public int Level{ set; get; }
- #endif
-
- /// <summary>
- ///1001 铜钱
- /// </summary>
- #if !COMBAT_SERVER
- public float value1;
- #else
- public float value1{ set; get; }
- #endif
-
- /// <summary>
- ///1002 银锭
- /// </summary>
- #if !COMBAT_SERVER
- public float value2;
- #else
- public float value2{ set; get; }
- #endif
-
- /// <summary>
- ///1003 修为
- /// </summary>
- #if !COMBAT_SERVER
- public float value3;
- #else
- public float value3{ set; get; }
- #endif
-
- /// <summary>
- ///1004 金锭
- /// </summary>
- #if !COMBAT_SERVER
- public float value4;
- #else
- public float value4{ set; get; }
- #endif
-
- /// <summary>
- ///1005 功法灵气
- /// </summary>
- #if !COMBAT_SERVER
- public float value5;
- #else
- public float value5{ set; get; }
- #endif
-
- /// <summary>
- ///1006 法宝灵韵
- /// </summary>
- #if !COMBAT_SERVER
- public float value6;
- #else
- public float value6{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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