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- // Auto Generated Code By excel2json
- // Generate From Excel\Maps.xlsx. SheetName: PlacesConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "PlacesConfig.json")]
- public partial class PlacesConfigHolder : ConfigHolder<PlacesConfig>
{
- }
- [Serializable]
- public struct PlacesConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///地点名称(语言表ID)
- /// </summary>
- #if !COMBAT_SERVER
- public int placeName;
- #else
- public int placeName{ set; get; }
- #endif
-
- /// <summary>
- ///区域预制件 (不配就做成固定)
- /// </summary>
- #if !COMBAT_SERVER
- public int placePrefabName;
- #else
- public int placePrefabName{ set; get; }
- #endif
-
- /// <summary>
- ///属于哪个大地图
- /// </summary>
- #if !COMBAT_SERVER
- public int bigMapID;
- #else
- public int bigMapID{ set; get; }
- #endif
-
- /// <summary>
- ///3D世界
- /// </summary>
- #if !COMBAT_SERVER
- public string to3DPrefab;
- #else
- public string to3DPrefab{ set; get; }
- #endif
-
- /// <summary>
- ///3D世界
- /// </summary>
- #if !COMBAT_SERVER
- public int placeDesc;
- #else
- public int placeDesc{ set; get; }
- #endif
-
- /// <summary>
- ///总进度值
- /// </summary>
- #if !COMBAT_SERVER
- public int TotalScore;
- #else
- public int TotalScore{ set; get; }
- #endif
-
- /// <summary>
- ///主线事件ID
- /// </summary>
- #if !COMBAT_SERVER
- public int[] MainTaskID;
- #else
- public int[] MainTaskID{ set; get; }
- #endif
-
- /// <summary>
- ///支线事件ID
- /// </summary>
- #if !COMBAT_SERVER
- public int[] ZhixianID;
- #else
- public int[] ZhixianID{ set; get; }
- #endif
-
- /// <summary>
- ///触发支线的进度百分比
- /// </summary>
- #if !COMBAT_SERVER
- public int[] ZhixianActivatedPercentage;
- #else
- public int[] ZhixianActivatedPercentage{ set; get; }
- #endif
-
- /// <summary>
- ///刷该地图特定无限次事件的概率 40=40%
- /// </summary>
- #if !COMBAT_SERVER
- public int DivineSenseGeneralProbability;
- #else
- public int DivineSenseGeneralProbability{ set; get; }
- #endif
-
- /// <summary>
- ///该地图特定的无限次事件
- /// </summary>
- #if !COMBAT_SERVER
- public int[] SpecialTaskID;
- #else
- public int[] SpecialTaskID{ set; get; }
- #endif
-
- /// <summary>
- ///挂机包含的特殊事件列表
- /// </summary>
- #if !COMBAT_SERVER
- public int[] GuajiEvent;
- #else
- public int[] GuajiEvent{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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