PlacesConfig.cs 2.5 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Maps.xlsx. SheetName: PlacesConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "PlacesConfig.json")]
  8. public partial class PlacesConfigHolder : ConfigHolder<PlacesConfig> {
  9. }
  10. [Serializable]
  11. public struct PlacesConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///地点名称(语言表ID)
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int placeName;
  26. #else
  27. public int placeName{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///区域预制件 (不配就做成固定)
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int placePrefabName;
  34. #else
  35. public int placePrefabName{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///属于哪个大地图
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int bigMapID;
  42. #else
  43. public int bigMapID{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///3D世界
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public string to3DPrefab;
  50. #else
  51. public string to3DPrefab{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///3D世界
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int placeDesc;
  58. #else
  59. public int placeDesc{ set; get; }
  60. #endif
  61. /// <summary>
  62. ///总进度值
  63. /// </summary>
  64. #if !COMBAT_SERVER
  65. public int TotalScore;
  66. #else
  67. public int TotalScore{ set; get; }
  68. #endif
  69. /// <summary>
  70. ///主线事件ID
  71. /// </summary>
  72. #if !COMBAT_SERVER
  73. public int[] MainTaskID;
  74. #else
  75. public int[] MainTaskID{ set; get; }
  76. #endif
  77. /// <summary>
  78. ///支线事件ID
  79. /// </summary>
  80. #if !COMBAT_SERVER
  81. public int[] ZhixianID;
  82. #else
  83. public int[] ZhixianID{ set; get; }
  84. #endif
  85. /// <summary>
  86. ///触发支线的进度百分比
  87. /// </summary>
  88. #if !COMBAT_SERVER
  89. public int[] ZhixianActivatedPercentage;
  90. #else
  91. public int[] ZhixianActivatedPercentage{ set; get; }
  92. #endif
  93. /// <summary>
  94. ///刷该地图特定无限次事件的概率 40=40%
  95. /// </summary>
  96. #if !COMBAT_SERVER
  97. public int DivineSenseGeneralProbability;
  98. #else
  99. public int DivineSenseGeneralProbability{ set; get; }
  100. #endif
  101. /// <summary>
  102. ///该地图特定的无限次事件
  103. /// </summary>
  104. #if !COMBAT_SERVER
  105. public int[] SpecialTaskID;
  106. #else
  107. public int[] SpecialTaskID{ set; get; }
  108. #endif
  109. /// <summary>
  110. ///挂机包含的特殊事件列表
  111. /// </summary>
  112. #if !COMBAT_SERVER
  113. public int[] GuajiEvent;
  114. #else
  115. public int[] GuajiEvent{ set; get; }
  116. #endif
  117. }
  118. }
  119. // End of Auto Generated Code