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- // Auto Generated Code By excel2json
- // Generate From Excel\OpenBox.xlsx. SheetName: OpenBoxConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "OpenBoxConfig.json")]
- public partial class OpenBoxConfigHolder : ConfigHolder<OpenBoxConfig>
{
- }
- [Serializable]
- public struct OpenBoxConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID (id段不再区分debuff和buff)
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///单次消耗
- /// </summary>
- #if !COMBAT_SERVER
- public int oneConsume;
- #else
- public int oneConsume{ set; get; }
- #endif
-
- /// <summary>
- ///10次消耗
- /// </summary>
- #if !COMBAT_SERVER
- public int tenConsume;
- #else
- public int tenConsume{ set; get; }
- #endif
-
- /// <summary>
- ///奖励池子
- /// </summary>
- #if !COMBAT_SERVER
- public int reward;
- #else
- public int reward{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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