OpenBoxConfig.cs 1.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\OpenBox.xlsx. SheetName: OpenBoxConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "OpenBoxConfig.json")]
  8. public partial class OpenBoxConfigHolder : ConfigHolder<OpenBoxConfig> {
  9. }
  10. [Serializable]
  11. public struct OpenBoxConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID (id段不再区分debuff和buff)
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///单次消耗
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int oneConsume;
  26. #else
  27. public int oneConsume{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///10次消耗
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int tenConsume;
  34. #else
  35. public int tenConsume{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///奖励池子
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int reward;
  42. #else
  43. public int reward{ set; get; }
  44. #endif
  45. }
  46. }
  47. // End of Auto Generated Code