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- // Auto Generated Code By excel2json
- // Generate From Excel\MonsterPowerUp.xlsx. SheetName: MonsterPowerUpConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "MonsterPowerUpConfig.json")]
- public partial class MonsterPowerUpConfigHolder : ConfigHolder<MonsterPowerUpConfig>
{
- }
- [Serializable]
- public struct MonsterPowerUpConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///玩家修为境界(等级)
- /// </summary>
- #if !COMBAT_SERVER
- public int HeroLevel;
- #else
- public int HeroLevel{ set; get; }
- #endif
-
- /// <summary>
- ///大境界ID
- /// </summary>
- #if !COMBAT_SERVER
- public int jingjie1;
- #else
- public int jingjie1{ set; get; }
- #endif
-
- /// <summary>
- ///中境界ID
- /// </summary>
- #if !COMBAT_SERVER
- public int jingjie2;
- #else
- public int jingjie2{ set; get; }
- #endif
-
- /// <summary>
- ///小境界ID
- /// </summary>
- #if !COMBAT_SERVER
- public int jingjie3;
- #else
- public int jingjie3{ set; get; }
- #endif
-
- /// <summary>
- ///生命倍率
- /// </summary>
- #if !COMBAT_SERVER
- public float HPFactor;
- #else
- public float HPFactor{ set; get; }
- #endif
-
- /// <summary>
- ///攻击倍率
- /// </summary>
- #if !COMBAT_SERVER
- public float ATKFactor;
- #else
- public float ATKFactor{ set; get; }
- #endif
-
- /// <summary>
- ///防御倍率
- /// </summary>
- #if !COMBAT_SERVER
- public float DEFFactor;
- #else
- public float DEFFactor{ set; get; }
- #endif
-
- /// <summary>
- ///护盾倍率
- /// </summary>
- #if !COMBAT_SERVER
- public float HudunFactor;
- #else
- public float HudunFactor{ set; get; }
- #endif
-
- /// <summary>
- ///防御系数K
- /// </summary>
- #if !COMBAT_SERVER
- public int defK;
- #else
- public int defK{ set; get; }
- #endif
-
- /// <summary>
- ///功法等级
- /// </summary>
- #if !COMBAT_SERVER
- public int GongfaLv;
- #else
- public int GongfaLv{ set; get; }
- #endif
-
- /// <summary>
- ///功法星级
- /// </summary>
- #if !COMBAT_SERVER
- public int GongfaStar;
- #else
- public int GongfaStar{ set; get; }
- #endif
-
- /// <summary>
- ///法宝等级
- /// </summary>
- #if !COMBAT_SERVER
- public int FabaoLv;
- #else
- public int FabaoLv{ set; get; }
- #endif
-
- /// <summary>
- ///法宝星级
- /// </summary>
- #if !COMBAT_SERVER
- public int FabaoStar;
- #else
- public int FabaoStar{ set; get; }
- #endif
-
- /// <summary>
- ///灵根成长率 100=100%
- /// </summary>
- #if !COMBAT_SERVER
- public float LinggenUp;
- #else
- public float LinggenUp{ set; get; }
- #endif
-
- /// <summary>
- ///法力倍率
- /// </summary>
- #if !COMBAT_SERVER
- public float MPFactor;
- #else
- public float MPFactor{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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