MonsterPowerUpConfig.cs 2.8 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\MonsterPowerUp.xlsx. SheetName: MonsterPowerUpConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "MonsterPowerUpConfig.json")]
  8. public partial class MonsterPowerUpConfigHolder : ConfigHolder<MonsterPowerUpConfig> {
  9. }
  10. [Serializable]
  11. public struct MonsterPowerUpConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///玩家修为境界(等级)
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int HeroLevel;
  26. #else
  27. public int HeroLevel{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///大境界ID
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int jingjie1;
  34. #else
  35. public int jingjie1{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///中境界ID
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int jingjie2;
  42. #else
  43. public int jingjie2{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///小境界ID
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public int jingjie3;
  50. #else
  51. public int jingjie3{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///生命倍率
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public float HPFactor;
  58. #else
  59. public float HPFactor{ set; get; }
  60. #endif
  61. /// <summary>
  62. ///攻击倍率
  63. /// </summary>
  64. #if !COMBAT_SERVER
  65. public float ATKFactor;
  66. #else
  67. public float ATKFactor{ set; get; }
  68. #endif
  69. /// <summary>
  70. ///防御倍率
  71. /// </summary>
  72. #if !COMBAT_SERVER
  73. public float DEFFactor;
  74. #else
  75. public float DEFFactor{ set; get; }
  76. #endif
  77. /// <summary>
  78. ///护盾倍率
  79. /// </summary>
  80. #if !COMBAT_SERVER
  81. public float HudunFactor;
  82. #else
  83. public float HudunFactor{ set; get; }
  84. #endif
  85. /// <summary>
  86. ///防御系数K
  87. /// </summary>
  88. #if !COMBAT_SERVER
  89. public int defK;
  90. #else
  91. public int defK{ set; get; }
  92. #endif
  93. /// <summary>
  94. ///功法等级
  95. /// </summary>
  96. #if !COMBAT_SERVER
  97. public int GongfaLv;
  98. #else
  99. public int GongfaLv{ set; get; }
  100. #endif
  101. /// <summary>
  102. ///功法星级
  103. /// </summary>
  104. #if !COMBAT_SERVER
  105. public int GongfaStar;
  106. #else
  107. public int GongfaStar{ set; get; }
  108. #endif
  109. /// <summary>
  110. ///法宝等级
  111. /// </summary>
  112. #if !COMBAT_SERVER
  113. public int FabaoLv;
  114. #else
  115. public int FabaoLv{ set; get; }
  116. #endif
  117. /// <summary>
  118. ///法宝星级
  119. /// </summary>
  120. #if !COMBAT_SERVER
  121. public int FabaoStar;
  122. #else
  123. public int FabaoStar{ set; get; }
  124. #endif
  125. /// <summary>
  126. ///灵根成长率 100=100%
  127. /// </summary>
  128. #if !COMBAT_SERVER
  129. public float LinggenUp;
  130. #else
  131. public float LinggenUp{ set; get; }
  132. #endif
  133. /// <summary>
  134. ///法力倍率
  135. /// </summary>
  136. #if !COMBAT_SERVER
  137. public float MPFactor;
  138. #else
  139. public float MPFactor{ set; get; }
  140. #endif
  141. }
  142. }
  143. // End of Auto Generated Code