123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 |
- // Auto Generated Code By excel2json
- // Generate From Excel\LevelBattle.xlsx. SheetName: LevelbattleConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "LevelbattleConfig.json")]
- public partial class LevelbattleConfigHolder : ConfigHolder<LevelbattleConfig>
{
- }
- [Serializable]
- public struct LevelbattleConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///战斗组ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///包含的组ID (就是第二页的ID)
- /// </summary>
- #if !COMBAT_SERVER
- public int[] Group;
- #else
- public int[] Group{ set; get; }
- #endif
-
- /// <summary>
- ///奖励随机掉落组
- /// </summary>
- #if !COMBAT_SERVER
- public int[] awardDrop;
- #else
- public int[] awardDrop{ set; get; }
- #endif
-
- /// <summary>
- ///奖励道具数量
- /// </summary>
- #if !COMBAT_SERVER
- public int[] awardNum;
- #else
- public int[] awardNum{ set; get; }
- #endif
-
- /// <summary>
- ///用时(秒)
- /// </summary>
- #if !COMBAT_SERVER
- public float combatTime;
- #else
- public float combatTime{ set; get; }
- #endif
-
- /// <summary>
- ///玩法类型 1.正常 2.追逐 3.站桩 4.保卫水晶 5.至少完成x波 (406260) 6.至少坚持x秒 (406261)
- /// </summary>
- #if !COMBAT_SERVER
- public int combatType;
- #else
- public int combatType{ set; get; }
- #endif
-
- /// <summary>
- ///怪物战斗组修为(实际)
- /// </summary>
- #if !COMBAT_SERVER
- public int MonsterGroupTruePower;
- #else
- public int MonsterGroupTruePower{ set; get; }
- #endif
-
- /// <summary>
- ///怪物战斗组修为(表现)
- /// </summary>
- #if !COMBAT_SERVER
- public int MonsterGroupPower;
- #else
- public int MonsterGroupPower{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
|