ItemConfig.cs 3.7 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Item.xlsx. SheetName: ItemConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "ItemConfig.json")]
  8. public partial class ItemConfigHolder : ConfigHolder<ItemConfig> {
  9. }
  10. [Serializable]
  11. public struct ItemConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID1
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///道具名称
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int itemName;
  26. #else
  27. public int itemName{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///功能说明
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int itemDesc;
  34. #else
  35. public int itemDesc{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///道具图标
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public string icon;
  42. #else
  43. public string icon{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///道具分类 见ID分段
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public int itemTag;
  50. #else
  51. public int itemTag{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///品质 1.[物品]白 2.[物品]绿 3.[物品]蓝 4.[物品]紫 5.[物品]橙 6.[物品]红
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int quality;
  58. #else
  59. public int quality{ set; get; }
  60. #endif
  61. /// <summary>
  62. ///堆叠数量 0.无限
  63. /// </summary>
  64. #if !COMBAT_SERVER
  65. public int stack;
  66. #else
  67. public int stack{ set; get; }
  68. #endif
  69. /// <summary>
  70. ///是否出售
  71. /// </summary>
  72. #if !COMBAT_SERVER
  73. public bool isSell;
  74. #else
  75. public bool isSell{ set; get; }
  76. #endif
  77. /// <summary>
  78. ///按需配置 装备(职业;位置)
  79. /// </summary>
  80. #if !COMBAT_SERVER
  81. public int[] itemParam;
  82. #else
  83. public int[] itemParam{ set; get; }
  84. #endif
  85. /// <summary>
  86. ///出售金额
  87. /// </summary>
  88. #if !COMBAT_SERVER
  89. public int rewardsNum;
  90. #else
  91. public int rewardsNum{ set; get; }
  92. #endif
  93. /// <summary>
  94. ///进入背包时,是否可见
  95. /// </summary>
  96. #if !COMBAT_SERVER
  97. public int isVisible;
  98. #else
  99. public int isVisible{ set; get; }
  100. #endif
  101. /// <summary>
  102. ///是否可用
  103. /// </summary>
  104. #if !COMBAT_SERVER
  105. public bool isUse;
  106. #else
  107. public bool isUse{ set; get; }
  108. #endif
  109. /// <summary>
  110. ///使用限制 0. 无 1. 共鸣等级
  111. /// </summary>
  112. #if !COMBAT_SERVER
  113. public int useLimit;
  114. #else
  115. public int useLimit{ set; get; }
  116. #endif
  117. /// <summary>
  118. ///消耗道具数量
  119. /// </summary>
  120. #if !COMBAT_SERVER
  121. public int costItemNum;
  122. #else
  123. public int costItemNum{ set; get; }
  124. #endif
  125. /// <summary>
  126. ///获得道具ID
  127. /// </summary>
  128. #if !COMBAT_SERVER
  129. public int[] rewardsItems;
  130. #else
  131. public int[] rewardsItems{ set; get; }
  132. #endif
  133. /// <summary>
  134. ///获得道具的数量
  135. /// </summary>
  136. #if !COMBAT_SERVER
  137. public int[] rewardsItemNums;
  138. #else
  139. public int[] rewardsItemNums{ set; get; }
  140. #endif
  141. /// <summary>
  142. ///堆叠数量 0.无限
  143. /// </summary>
  144. #if !COMBAT_SERVER
  145. public int stack_1;
  146. #else
  147. public int stack_1{ set; get; }
  148. #endif
  149. /// <summary>
  150. ///特殊功能ID 详情见说明页
  151. /// </summary>
  152. #if !COMBAT_SERVER
  153. public int associateID;
  154. #else
  155. public int associateID{ set; get; }
  156. #endif
  157. /// <summary>
  158. ///特殊功能参数 详情见说明页
  159. /// </summary>
  160. #if !COMBAT_SERVER
  161. public int[] associateVlaue;
  162. #else
  163. public int[] associateVlaue{ set; get; }
  164. #endif
  165. /// <summary>
  166. ///背包内排序
  167. /// </summary>
  168. #if !COMBAT_SERVER
  169. public int sort;
  170. #else
  171. public int sort{ set; get; }
  172. #endif
  173. /// <summary>
  174. ///包装文本
  175. /// </summary>
  176. #if !COMBAT_SERVER
  177. public int itemDesc2;
  178. #else
  179. public int itemDesc2{ set; get; }
  180. #endif
  181. }
  182. }
  183. // End of Auto Generated Code