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- // Auto Generated Code By excel2json
- // Generate From Excel\Item.xlsx. SheetName: ItemConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "ItemConfig.json")]
- public partial class ItemConfigHolder : ConfigHolder<ItemConfig>
{
- }
- [Serializable]
- public struct ItemConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID1
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///道具名称
- /// </summary>
- #if !COMBAT_SERVER
- public int itemName;
- #else
- public int itemName{ set; get; }
- #endif
-
- /// <summary>
- ///功能说明
- /// </summary>
- #if !COMBAT_SERVER
- public int itemDesc;
- #else
- public int itemDesc{ set; get; }
- #endif
-
- /// <summary>
- ///道具图标
- /// </summary>
- #if !COMBAT_SERVER
- public string icon;
- #else
- public string icon{ set; get; }
- #endif
-
- /// <summary>
- ///道具分类 见ID分段
- /// </summary>
- #if !COMBAT_SERVER
- public int itemTag;
- #else
- public int itemTag{ set; get; }
- #endif
-
- /// <summary>
- ///品质 1.[物品]白 2.[物品]绿 3.[物品]蓝 4.[物品]紫 5.[物品]橙 6.[物品]红
- /// </summary>
- #if !COMBAT_SERVER
- public int quality;
- #else
- public int quality{ set; get; }
- #endif
-
- /// <summary>
- ///堆叠数量 0.无限
- /// </summary>
- #if !COMBAT_SERVER
- public int stack;
- #else
- public int stack{ set; get; }
- #endif
-
- /// <summary>
- ///是否出售
- /// </summary>
- #if !COMBAT_SERVER
- public bool isSell;
- #else
- public bool isSell{ set; get; }
- #endif
-
- /// <summary>
- ///按需配置 装备(职业;位置)
- /// </summary>
- #if !COMBAT_SERVER
- public int[] itemParam;
- #else
- public int[] itemParam{ set; get; }
- #endif
-
- /// <summary>
- ///出售金额
- /// </summary>
- #if !COMBAT_SERVER
- public int rewardsNum;
- #else
- public int rewardsNum{ set; get; }
- #endif
-
- /// <summary>
- ///进入背包时,是否可见
- /// </summary>
- #if !COMBAT_SERVER
- public int isVisible;
- #else
- public int isVisible{ set; get; }
- #endif
-
- /// <summary>
- ///是否可用
- /// </summary>
- #if !COMBAT_SERVER
- public bool isUse;
- #else
- public bool isUse{ set; get; }
- #endif
-
- /// <summary>
- ///使用限制 0. 无 1. 共鸣等级
- /// </summary>
- #if !COMBAT_SERVER
- public int useLimit;
- #else
- public int useLimit{ set; get; }
- #endif
-
- /// <summary>
- ///消耗道具数量
- /// </summary>
- #if !COMBAT_SERVER
- public int costItemNum;
- #else
- public int costItemNum{ set; get; }
- #endif
-
- /// <summary>
- ///获得道具ID
- /// </summary>
- #if !COMBAT_SERVER
- public int[] rewardsItems;
- #else
- public int[] rewardsItems{ set; get; }
- #endif
-
- /// <summary>
- ///获得道具的数量
- /// </summary>
- #if !COMBAT_SERVER
- public int[] rewardsItemNums;
- #else
- public int[] rewardsItemNums{ set; get; }
- #endif
-
- /// <summary>
- ///堆叠数量 0.无限
- /// </summary>
- #if !COMBAT_SERVER
- public int stack_1;
- #else
- public int stack_1{ set; get; }
- #endif
-
- /// <summary>
- ///特殊功能ID 详情见说明页
- /// </summary>
- #if !COMBAT_SERVER
- public int associateID;
- #else
- public int associateID{ set; get; }
- #endif
-
- /// <summary>
- ///特殊功能参数 详情见说明页
- /// </summary>
- #if !COMBAT_SERVER
- public int[] associateVlaue;
- #else
- public int[] associateVlaue{ set; get; }
- #endif
-
- /// <summary>
- ///背包内排序
- /// </summary>
- #if !COMBAT_SERVER
- public int sort;
- #else
- public int sort{ set; get; }
- #endif
-
- /// <summary>
- ///包装文本
- /// </summary>
- #if !COMBAT_SERVER
- public int itemDesc2;
- #else
- public int itemDesc2{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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