HeroPowerUpConfig.cs 4.8 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\HeroPowerUp.xlsx. SheetName: HeroPowerUpConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "HeroPowerUpConfig.json")]
  8. public partial class HeroPowerUpConfigHolder : ConfigHolder<HeroPowerUpConfig> {
  9. }
  10. [Serializable]
  11. public struct HeroPowerUpConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///玩家修为境界(等级)
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int HeroLevel;
  26. #else
  27. public int HeroLevel{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///大境界ID
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int jingjie1;
  34. #else
  35. public int jingjie1{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///中境界ID
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int jingjie2;
  42. #else
  43. public int jingjie2{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///小境界ID
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public int jingjie3;
  50. #else
  51. public int jingjie3{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///境界语言表ID
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int[] jingjieLanIDs;
  58. #else
  59. public int[] jingjieLanIDs{ set; get; }
  60. #endif
  61. /// <summary>
  62. ///升级所需修为值 (-1代表最大等级)
  63. /// </summary>
  64. #if !COMBAT_SERVER
  65. public int levelUpExp;
  66. #else
  67. public int levelUpExp{ set; get; }
  68. #endif
  69. /// <summary>
  70. ///渡劫必须战斗ID
  71. /// </summary>
  72. #if !COMBAT_SERVER
  73. public int DujieLevelbattleID;
  74. #else
  75. public int DujieLevelbattleID{ set; get; }
  76. #endif
  77. /// <summary>
  78. ///战斗增加渡劫几率
  79. /// </summary>
  80. #if !COMBAT_SERVER
  81. public int DujieRateviaBattle;
  82. #else
  83. public int DujieRateviaBattle{ set; get; }
  84. #endif
  85. /// <summary>
  86. ///渡劫必需道具ID
  87. /// </summary>
  88. #if !COMBAT_SERVER
  89. public int[] DujieMustItemIDs;
  90. #else
  91. public int[] DujieMustItemIDs{ set; get; }
  92. #endif
  93. /// <summary>
  94. ///渡劫必需道具数量
  95. /// </summary>
  96. #if !COMBAT_SERVER
  97. public int[] DujieMustItemValues;
  98. #else
  99. public int[] DujieMustItemValues{ set; get; }
  100. #endif
  101. /// <summary>
  102. ///渡劫选有道具IDs
  103. /// </summary>
  104. #if !COMBAT_SERVER
  105. public int[] DujieItemIDs;
  106. #else
  107. public int[] DujieItemIDs{ set; get; }
  108. #endif
  109. /// <summary>
  110. ///渡劫选有道具数量
  111. /// </summary>
  112. #if !COMBAT_SERVER
  113. public int[] DujieItemValues;
  114. #else
  115. public int[] DujieItemValues{ set; get; }
  116. #endif
  117. /// <summary>
  118. ///雷劫伤害 要填下限和上限
  119. /// </summary>
  120. #if !COMBAT_SERVER
  121. public int[] LeijieDamages;
  122. #else
  123. public int[] LeijieDamages{ set; get; }
  124. #endif
  125. /// <summary>
  126. ///生命倍率
  127. /// </summary>
  128. #if !COMBAT_SERVER
  129. public float HPFactor;
  130. #else
  131. public float HPFactor{ set; get; }
  132. #endif
  133. /// <summary>
  134. ///攻击倍率
  135. /// </summary>
  136. #if !COMBAT_SERVER
  137. public float ATKFactor;
  138. #else
  139. public float ATKFactor{ set; get; }
  140. #endif
  141. /// <summary>
  142. ///防御倍率
  143. /// </summary>
  144. #if !COMBAT_SERVER
  145. public float DEFFactor;
  146. #else
  147. public float DEFFactor{ set; get; }
  148. #endif
  149. /// <summary>
  150. ///护盾倍率
  151. /// </summary>
  152. #if !COMBAT_SERVER
  153. public float HudunFactor;
  154. #else
  155. public float HudunFactor{ set; get; }
  156. #endif
  157. /// <summary>
  158. ///防御系数K
  159. /// </summary>
  160. #if !COMBAT_SERVER
  161. public int defK;
  162. #else
  163. public int defK{ set; get; }
  164. #endif
  165. /// <summary>
  166. ///神识上限
  167. /// </summary>
  168. #if !COMBAT_SERVER
  169. public int ShenshiMax;
  170. #else
  171. public int ShenshiMax{ set; get; }
  172. #endif
  173. /// <summary>
  174. ///每秒获得的修为值
  175. /// </summary>
  176. #if !COMBAT_SERVER
  177. public float AutoXiuwei;
  178. #else
  179. public float AutoXiuwei{ set; get; }
  180. #endif
  181. /// <summary>
  182. ///雷劫失败扣除的当前等级修为百分比
  183. /// </summary>
  184. #if !COMBAT_SERVER
  185. public int FailureExpReduce;
  186. #else
  187. public int FailureExpReduce{ set; get; }
  188. #endif
  189. /// <summary>
  190. ///主动功法可配置上限
  191. /// </summary>
  192. #if !COMBAT_SERVER
  193. public int MaxActiveGongfaNum;
  194. #else
  195. public int MaxActiveGongfaNum{ set; get; }
  196. #endif
  197. /// <summary>
  198. ///被动功法可配置上限
  199. /// </summary>
  200. #if !COMBAT_SERVER
  201. public int MaxPassiveGongfaNum;
  202. #else
  203. public int MaxPassiveGongfaNum{ set; get; }
  204. #endif
  205. /// <summary>
  206. ///法宝可配置上限
  207. /// </summary>
  208. #if !COMBAT_SERVER
  209. public int MaxFabaoNum;
  210. #else
  211. public int MaxFabaoNum{ set; get; }
  212. #endif
  213. /// <summary>
  214. ///法力倍率
  215. /// </summary>
  216. #if !COMBAT_SERVER
  217. public float MPFactor;
  218. #else
  219. public float MPFactor{ set; get; }
  220. #endif
  221. /// <summary>
  222. ///允许出现的最大挂机道友数量
  223. /// </summary>
  224. #if !COMBAT_SERVER
  225. public int DaoyouCount;
  226. #else
  227. public int DaoyouCount{ set; get; }
  228. #endif
  229. }
  230. }
  231. // End of Auto Generated Code