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- // Auto Generated Code By excel2json
- // Generate From Excel\HeroPowerUp.xlsx. SheetName: HeroPowerUpConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "HeroPowerUpConfig.json")]
- public partial class HeroPowerUpConfigHolder : ConfigHolder<HeroPowerUpConfig>
{
- }
- [Serializable]
- public struct HeroPowerUpConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///玩家修为境界(等级)
- /// </summary>
- #if !COMBAT_SERVER
- public int HeroLevel;
- #else
- public int HeroLevel{ set; get; }
- #endif
-
- /// <summary>
- ///大境界ID
- /// </summary>
- #if !COMBAT_SERVER
- public int jingjie1;
- #else
- public int jingjie1{ set; get; }
- #endif
-
- /// <summary>
- ///中境界ID
- /// </summary>
- #if !COMBAT_SERVER
- public int jingjie2;
- #else
- public int jingjie2{ set; get; }
- #endif
-
- /// <summary>
- ///小境界ID
- /// </summary>
- #if !COMBAT_SERVER
- public int jingjie3;
- #else
- public int jingjie3{ set; get; }
- #endif
-
- /// <summary>
- ///境界语言表ID
- /// </summary>
- #if !COMBAT_SERVER
- public int[] jingjieLanIDs;
- #else
- public int[] jingjieLanIDs{ set; get; }
- #endif
-
- /// <summary>
- ///升级所需修为值 (-1代表最大等级)
- /// </summary>
- #if !COMBAT_SERVER
- public int levelUpExp;
- #else
- public int levelUpExp{ set; get; }
- #endif
-
- /// <summary>
- ///渡劫必须战斗ID
- /// </summary>
- #if !COMBAT_SERVER
- public int DujieLevelbattleID;
- #else
- public int DujieLevelbattleID{ set; get; }
- #endif
-
- /// <summary>
- ///战斗增加渡劫几率
- /// </summary>
- #if !COMBAT_SERVER
- public int DujieRateviaBattle;
- #else
- public int DujieRateviaBattle{ set; get; }
- #endif
-
- /// <summary>
- ///渡劫必需道具ID
- /// </summary>
- #if !COMBAT_SERVER
- public int[] DujieMustItemIDs;
- #else
- public int[] DujieMustItemIDs{ set; get; }
- #endif
-
- /// <summary>
- ///渡劫必需道具数量
- /// </summary>
- #if !COMBAT_SERVER
- public int[] DujieMustItemValues;
- #else
- public int[] DujieMustItemValues{ set; get; }
- #endif
-
- /// <summary>
- ///渡劫选有道具IDs
- /// </summary>
- #if !COMBAT_SERVER
- public int[] DujieItemIDs;
- #else
- public int[] DujieItemIDs{ set; get; }
- #endif
-
- /// <summary>
- ///渡劫选有道具数量
- /// </summary>
- #if !COMBAT_SERVER
- public int[] DujieItemValues;
- #else
- public int[] DujieItemValues{ set; get; }
- #endif
-
- /// <summary>
- ///雷劫伤害 要填下限和上限
- /// </summary>
- #if !COMBAT_SERVER
- public int[] LeijieDamages;
- #else
- public int[] LeijieDamages{ set; get; }
- #endif
-
- /// <summary>
- ///生命倍率
- /// </summary>
- #if !COMBAT_SERVER
- public float HPFactor;
- #else
- public float HPFactor{ set; get; }
- #endif
-
- /// <summary>
- ///攻击倍率
- /// </summary>
- #if !COMBAT_SERVER
- public float ATKFactor;
- #else
- public float ATKFactor{ set; get; }
- #endif
-
- /// <summary>
- ///防御倍率
- /// </summary>
- #if !COMBAT_SERVER
- public float DEFFactor;
- #else
- public float DEFFactor{ set; get; }
- #endif
-
- /// <summary>
- ///护盾倍率
- /// </summary>
- #if !COMBAT_SERVER
- public float HudunFactor;
- #else
- public float HudunFactor{ set; get; }
- #endif
-
- /// <summary>
- ///防御系数K
- /// </summary>
- #if !COMBAT_SERVER
- public int defK;
- #else
- public int defK{ set; get; }
- #endif
-
- /// <summary>
- ///神识上限
- /// </summary>
- #if !COMBAT_SERVER
- public int ShenshiMax;
- #else
- public int ShenshiMax{ set; get; }
- #endif
-
- /// <summary>
- ///每秒获得的修为值
- /// </summary>
- #if !COMBAT_SERVER
- public float AutoXiuwei;
- #else
- public float AutoXiuwei{ set; get; }
- #endif
-
- /// <summary>
- ///雷劫失败扣除的当前等级修为百分比
- /// </summary>
- #if !COMBAT_SERVER
- public int FailureExpReduce;
- #else
- public int FailureExpReduce{ set; get; }
- #endif
-
- /// <summary>
- ///主动功法可配置上限
- /// </summary>
- #if !COMBAT_SERVER
- public int MaxActiveGongfaNum;
- #else
- public int MaxActiveGongfaNum{ set; get; }
- #endif
-
- /// <summary>
- ///被动功法可配置上限
- /// </summary>
- #if !COMBAT_SERVER
- public int MaxPassiveGongfaNum;
- #else
- public int MaxPassiveGongfaNum{ set; get; }
- #endif
-
- /// <summary>
- ///法宝可配置上限
- /// </summary>
- #if !COMBAT_SERVER
- public int MaxFabaoNum;
- #else
- public int MaxFabaoNum{ set; get; }
- #endif
-
- /// <summary>
- ///法力倍率
- /// </summary>
- #if !COMBAT_SERVER
- public float MPFactor;
- #else
- public float MPFactor{ set; get; }
- #endif
-
- /// <summary>
- ///允许出现的最大挂机道友数量
- /// </summary>
- #if !COMBAT_SERVER
- public int DaoyouCount;
- #else
- public int DaoyouCount{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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