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- // Auto Generated Code By excel2json
- // Generate From Excel\HeroModel.xlsx. SheetName: HeroModelConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "HeroModelConfig.json")]
- public partial class HeroModelConfigHolder : ConfigHolder<HeroModelConfig>
{
- }
- [Serializable]
- public struct HeroModelConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///modelID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///称号
- /// </summary>
- #if !COMBAT_SERVER
- public int nickName;
- #else
- public int nickName{ set; get; }
- #endif
-
- /// <summary>
- ///名字
- /// </summary>
- #if !COMBAT_SERVER
- public int name;
- #else
- public int name{ set; get; }
- #endif
-
- /// <summary>
- ///头像素材名
- /// </summary>
- #if !COMBAT_SERVER
- public string headicon;
- #else
- public string headicon{ set; get; }
- #endif
-
- /// <summary>
- ///模型名称
- /// </summary>
- #if !COMBAT_SERVER
- public string model;
- #else
- public string model{ set; get; }
- #endif
-
- /// <summary>
- ///
- /// </summary>
- #if !COMBAT_SERVER
- public bool isUseGpu;
- #else
- public bool isUseGpu{ set; get; }
- #endif
-
- /// <summary>
- ///1. 英雄 2. 小怪 3. 精英 4. BOSS
- /// </summary>
- #if !COMBAT_SERVER
- public int heroType;
- #else
- public int heroType{ set; get; }
- #endif
-
- /// <summary>
- ///攻击力
- /// </summary>
- #if !COMBAT_SERVER
- public int attack;
- #else
- public int attack{ set; get; }
- #endif
-
- /// <summary>
- ///生命值
- /// </summary>
- #if !COMBAT_SERVER
- public int hp;
- #else
- public int hp{ set; get; }
- #endif
-
- /// <summary>
- ///防御力
- /// </summary>
- #if !COMBAT_SERVER
- public int def;
- #else
- public int def{ set; get; }
- #endif
-
- /// <summary>
- ///护盾
- /// </summary>
- #if !COMBAT_SERVER
- public int shield;
- #else
- public int shield{ set; get; }
- #endif
-
- /// <summary>
- ///攻击速度 X秒/圈
- /// </summary>
- #if !COMBAT_SERVER
- public float speed_atk;
- #else
- public float speed_atk{ set; get; }
- #endif
-
- /// <summary>
- ///灵根初值 金-水-木-火-土
- /// </summary>
- #if !COMBAT_SERVER
- public int[] Linggen;
- #else
- public int[] Linggen{ set; get; }
- #endif
-
- /// <summary>
- ///功法序列 主动≤4 被动≤3
- /// </summary>
- #if !COMBAT_SERVER
- public int[] skillID;
- #else
- public int[] skillID{ set; get; }
- #endif
-
- /// <summary>
- ///功法最低出现等级
- /// </summary>
- #if !COMBAT_SERVER
- public int[] skillActiveLv;
- #else
- public int[] skillActiveLv{ set; get; }
- #endif
-
- /// <summary>
- ///角色自带的法宝(最多4个)
- /// </summary>
- #if !COMBAT_SERVER
- public int[] fa_bao_id;
- #else
- public int[] fa_bao_id{ set; get; }
- #endif
-
- /// <summary>
- ///法宝最低出现等级
- /// </summary>
- #if !COMBAT_SERVER
- public int[] fabaoActiveLv;
- #else
- public int[] fabaoActiveLv{ set; get; }
- #endif
-
- /// <summary>
- ///英雄故事文本
- /// </summary>
- #if !COMBAT_SERVER
- public int heroStory;
- #else
- public int heroStory{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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