HeroModelConfig.cs 3.1 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\HeroModel.xlsx. SheetName: HeroModelConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "HeroModelConfig.json")]
  8. public partial class HeroModelConfigHolder : ConfigHolder<HeroModelConfig> {
  9. }
  10. [Serializable]
  11. public struct HeroModelConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///modelID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///称号
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int nickName;
  26. #else
  27. public int nickName{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///名字
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int name;
  34. #else
  35. public int name{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///头像素材名
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public string headicon;
  42. #else
  43. public string headicon{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///模型名称
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public string model;
  50. #else
  51. public string model{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public bool isUseGpu;
  58. #else
  59. public bool isUseGpu{ set; get; }
  60. #endif
  61. /// <summary>
  62. ///1. 英雄 2. 小怪 3. 精英 4. BOSS
  63. /// </summary>
  64. #if !COMBAT_SERVER
  65. public int heroType;
  66. #else
  67. public int heroType{ set; get; }
  68. #endif
  69. /// <summary>
  70. ///攻击力
  71. /// </summary>
  72. #if !COMBAT_SERVER
  73. public int attack;
  74. #else
  75. public int attack{ set; get; }
  76. #endif
  77. /// <summary>
  78. ///生命值
  79. /// </summary>
  80. #if !COMBAT_SERVER
  81. public int hp;
  82. #else
  83. public int hp{ set; get; }
  84. #endif
  85. /// <summary>
  86. ///防御力
  87. /// </summary>
  88. #if !COMBAT_SERVER
  89. public int def;
  90. #else
  91. public int def{ set; get; }
  92. #endif
  93. /// <summary>
  94. ///护盾
  95. /// </summary>
  96. #if !COMBAT_SERVER
  97. public int shield;
  98. #else
  99. public int shield{ set; get; }
  100. #endif
  101. /// <summary>
  102. ///攻击速度 X秒/圈
  103. /// </summary>
  104. #if !COMBAT_SERVER
  105. public float speed_atk;
  106. #else
  107. public float speed_atk{ set; get; }
  108. #endif
  109. /// <summary>
  110. ///灵根初值 金-水-木-火-土
  111. /// </summary>
  112. #if !COMBAT_SERVER
  113. public int[] Linggen;
  114. #else
  115. public int[] Linggen{ set; get; }
  116. #endif
  117. /// <summary>
  118. ///功法序列 主动≤4 被动≤3
  119. /// </summary>
  120. #if !COMBAT_SERVER
  121. public int[] skillID;
  122. #else
  123. public int[] skillID{ set; get; }
  124. #endif
  125. /// <summary>
  126. ///功法最低出现等级
  127. /// </summary>
  128. #if !COMBAT_SERVER
  129. public int[] skillActiveLv;
  130. #else
  131. public int[] skillActiveLv{ set; get; }
  132. #endif
  133. /// <summary>
  134. ///角色自带的法宝(最多4个)
  135. /// </summary>
  136. #if !COMBAT_SERVER
  137. public int[] fa_bao_id;
  138. #else
  139. public int[] fa_bao_id{ set; get; }
  140. #endif
  141. /// <summary>
  142. ///法宝最低出现等级
  143. /// </summary>
  144. #if !COMBAT_SERVER
  145. public int[] fabaoActiveLv;
  146. #else
  147. public int[] fabaoActiveLv{ set; get; }
  148. #endif
  149. /// <summary>
  150. ///英雄故事文本
  151. /// </summary>
  152. #if !COMBAT_SERVER
  153. public int heroStory;
  154. #else
  155. public int heroStory{ set; get; }
  156. #endif
  157. }
  158. }
  159. // End of Auto Generated Code