FabaoPowerupConfig.cs 2.0 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\FabaoConfig.xlsx. SheetName: FabaoPowerupConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "FabaoPowerupConfig.json")]
  8. public partial class FabaoPowerupConfigHolder : ConfigHolder<FabaoPowerupConfig> {
  9. }
  10. [Serializable]
  11. public struct FabaoPowerupConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID序列
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///法宝的基础强度成长
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int Power;
  26. #else
  27. public int Power{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///法宝的生命标准成长1
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public float HP;
  34. #else
  35. public float HP{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///法宝的防御标准成长2
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public float DEF;
  42. #else
  43. public float DEF{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///法宝的攻击标准成长3
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public float ATK;
  50. #else
  51. public float ATK{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///升级所需修为等级
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int NeedLv;
  58. #else
  59. public int NeedLv{ set; get; }
  60. #endif
  61. /// <summary>
  62. ///强化所需道具ID
  63. /// </summary>
  64. #if !COMBAT_SERVER
  65. public int[] PowerupItemIDs;
  66. #else
  67. public int[] PowerupItemIDs{ set; get; }
  68. #endif
  69. /// <summary>
  70. ///强化所需道具数量
  71. /// </summary>
  72. #if !COMBAT_SERVER
  73. public int[] PowerupItemCosts;
  74. #else
  75. public int[] PowerupItemCosts{ set; get; }
  76. #endif
  77. /// <summary>
  78. ///突破所需对应碎片数量
  79. /// </summary>
  80. #if !COMBAT_SERVER
  81. public int[] PromotePieceNum;
  82. #else
  83. public int[] PromotePieceNum{ set; get; }
  84. #endif
  85. /// <summary>
  86. ///对应的技能等级
  87. /// </summary>
  88. #if !COMBAT_SERVER
  89. public int SkillLevel;
  90. #else
  91. public int SkillLevel{ set; get; }
  92. #endif
  93. }
  94. }
  95. // End of Auto Generated Code