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- // Auto Generated Code By excel2json
- // Generate From Excel\FabaoConfig.xlsx. SheetName: FabaoPowerupConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "FabaoPowerupConfig.json")]
- public partial class FabaoPowerupConfigHolder : ConfigHolder<FabaoPowerupConfig>
{
- }
- [Serializable]
- public struct FabaoPowerupConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID序列
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///法宝的基础强度成长
- /// </summary>
- #if !COMBAT_SERVER
- public int Power;
- #else
- public int Power{ set; get; }
- #endif
-
- /// <summary>
- ///法宝的生命标准成长1
- /// </summary>
- #if !COMBAT_SERVER
- public float HP;
- #else
- public float HP{ set; get; }
- #endif
-
- /// <summary>
- ///法宝的防御标准成长2
- /// </summary>
- #if !COMBAT_SERVER
- public float DEF;
- #else
- public float DEF{ set; get; }
- #endif
-
- /// <summary>
- ///法宝的攻击标准成长3
- /// </summary>
- #if !COMBAT_SERVER
- public float ATK;
- #else
- public float ATK{ set; get; }
- #endif
-
- /// <summary>
- ///升级所需修为等级
- /// </summary>
- #if !COMBAT_SERVER
- public int NeedLv;
- #else
- public int NeedLv{ set; get; }
- #endif
-
- /// <summary>
- ///强化所需道具ID
- /// </summary>
- #if !COMBAT_SERVER
- public int[] PowerupItemIDs;
- #else
- public int[] PowerupItemIDs{ set; get; }
- #endif
-
- /// <summary>
- ///强化所需道具数量
- /// </summary>
- #if !COMBAT_SERVER
- public int[] PowerupItemCosts;
- #else
- public int[] PowerupItemCosts{ set; get; }
- #endif
-
- /// <summary>
- ///突破所需对应碎片数量
- /// </summary>
- #if !COMBAT_SERVER
- public int[] PromotePieceNum;
- #else
- public int[] PromotePieceNum{ set; get; }
- #endif
-
- /// <summary>
- ///对应的技能等级
- /// </summary>
- #if !COMBAT_SERVER
- public int SkillLevel;
- #else
- public int SkillLevel{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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