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- // Auto Generated Code By excel2json
- // Generate From Excel\FabaoConfig.xlsx. SheetName: FabaoConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "FabaoConfig.json")]
- public partial class FabaoConfigHolder : ConfigHolder<FabaoConfig>
{
- }
- [Serializable]
- public struct FabaoConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///法宝对应道具ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ItemID;
- #else
- public int ItemID{ set; get; }
- #endif
-
- /// <summary>
- ///法宝名称
- /// </summary>
- #if !COMBAT_SERVER
- public string name;
- #else
- public string name{ set; get; }
- #endif
-
- /// <summary>
- ///法宝类型 1攻击型 2防御型
- /// </summary>
- #if !COMBAT_SERVER
- public int Type;
- #else
- public int Type{ set; get; }
- #endif
-
- /// <summary>
- ///法宝类型 1=金 2=木 4=水 8=火 16=土
- /// </summary>
- #if !COMBAT_SERVER
- public int magicAttribute;
- #else
- public int magicAttribute{ set; get; }
- #endif
-
- /// <summary>
- ///模型名称
- /// </summary>
- #if !COMBAT_SERVER
- public string model;
- #else
- public string model{ set; get; }
- #endif
-
- /// <summary>
- ///法宝对应碎片道具ID
- /// </summary>
- #if !COMBAT_SERVER
- public int fragmentID;
- #else
- public int fragmentID{ set; get; }
- #endif
-
- /// <summary>
- ///法宝基础属性类型
- /// </summary>
- #if !COMBAT_SERVER
- public int[] ShuxingIDs;
- #else
- public int[] ShuxingIDs{ set; get; }
- #endif
-
- /// <summary>
- ///法宝基础属性倍率
- /// </summary>
- #if !COMBAT_SERVER
- public int[] ShuxingPara;
- #else
- public int[] ShuxingPara{ set; get; }
- #endif
-
- /// <summary>
- ///法宝技能ID组
- /// </summary>
- #if !COMBAT_SERVER
- public int SkillGroupID;
- #else
- public int SkillGroupID{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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