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- // Auto Generated Code By excel2json
- // Generate From Excel\EventConfig.xlsx. SheetName: EventLinkConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "EventLinkConfig.json")]
- public partial class EventLinkConfigHolder : ConfigHolder<EventLinkConfig>
{
- }
- [Serializable]
- public struct EventLinkConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///任务列表中的简洁描述
- /// </summary>
- #if !COMBAT_SERVER
- public int conciseEventMessage;
- #else
- public int conciseEventMessage{ set; get; }
- #endif
-
- /// <summary>
- ///无任务目标时的补充文本
- /// </summary>
- #if !COMBAT_SERVER
- public int EventConditionMessage;
- #else
- public int EventConditionMessage{ set; get; }
- #endif
-
- /// <summary>
- ///前置表现 1飞行
- /// </summary>
- #if !COMBAT_SERVER
- public int PreShow;
- #else
- public int PreShow{ set; get; }
- #endif
-
- /// <summary>
- ///前置表现参数
- /// </summary>
- #if !COMBAT_SERVER
- public int PreShowPar;
- #else
- public int PreShowPar{ set; get; }
- #endif
-
- /// <summary>
- ///对话NPCID
- /// </summary>
- #if !COMBAT_SERVER
- public int NPCID;
- #else
- public int NPCID{ set; get; }
- #endif
-
- /// <summary>
- ///对话
- /// </summary>
- #if !COMBAT_SERVER
- public int[] LanID;
- #else
- public int[] LanID{ set; get; }
- #endif
-
- /// <summary>
- ///对话框类型
- /// </summary>
- #if !COMBAT_SERVER
- public int DialogueType;
- #else
- public int DialogueType{ set; get; }
- #endif
-
- /// <summary>
- ///属于哪个事件
- /// </summary>
- #if !COMBAT_SERVER
- public int EventID;
- #else
- public int EventID{ set; get; }
- #endif
-
- /// <summary>
- ///条件判断类型
- /// </summary>
- #if !COMBAT_SERVER
- public int[] ConditionId;
- #else
- public int[] ConditionId{ set; get; }
- #endif
-
- /// <summary>
- ///步骤类型 1=提供选项 2=进入战斗 5=自动退出 3=获得奖励 4=扣除道具
- /// </summary>
- #if !COMBAT_SERVER
- public int optionType;
- #else
- public int optionType{ set; get; }
- #endif
-
- /// <summary>
- ///事件常量1 1=步骤IDs 2=战斗ID
- /// </summary>
- #if !COMBAT_SERVER
- public int[] optionPara1;
- #else
- public int[] optionPara1{ set; get; }
- #endif
-
- /// <summary>
- ///事件常量2 1=事件文本
- /// </summary>
- #if !COMBAT_SERVER
- public int[] optionPara2;
- #else
- public int[] optionPara2{ set; get; }
- #endif
-
- /// <summary>
- ///事件结局奖励
- /// </summary>
- #if !COMBAT_SERVER
- public int[] PrizeIDs;
- #else
- public int[] PrizeIDs{ set; get; }
- #endif
-
- /// <summary>
- ///事件结局奖励数量
- /// </summary>
- #if !COMBAT_SERVER
- public int[] PrizeNums;
- #else
- public int[] PrizeNums{ set; get; }
- #endif
-
- /// <summary>
- ///事件结束类型 1:跳转步骤 2:根据战斗结果跳转 3.触发新事件
- /// </summary>
- #if !COMBAT_SERVER
- public int ResultType;
- #else
- public int ResultType{ set; get; }
- #endif
-
- /// <summary>
- ///事件结局后提供的选项 1.EventLinkId 2.胜利id;失败id 3.EventConfigId
- /// </summary>
- #if !COMBAT_SERVER
- public int[] ResultOptions;
- #else
- public int[] ResultOptions{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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