123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210 |
- // Auto Generated Code By excel2json
- // Generate From Excel\EventConfig.xlsx. SheetName: EventConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "EventConfig.json")]
- public partial class EventConfigHolder : ConfigHolder<EventConfig>
{
- }
- [Serializable]
- public struct EventConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///事件包含的ID
- /// </summary>
- #if !COMBAT_SERVER
- public int[] EventLinksId;
- #else
- public int[] EventLinksId{ set; get; }
- #endif
-
- /// <summary>
- ///事件类型: 1.通用事件 2.挂机事件 4.主线任务 5.仙山探险 6.支线事件 99.无标记
- /// </summary>
- #if !COMBAT_SERVER
- public int EventTriggerType;
- #else
- public int EventTriggerType{ set; get; }
- #endif
-
- /// <summary>
- ///tag 1主线2支线 3通用 4地图通用 5道友6任务 7资源
- /// </summary>
- #if !COMBAT_SERVER
- public int EventTag;
- #else
- public int EventTag{ set; get; }
- #endif
-
- /// <summary>
- ///1.正常触发 2.直接结算
- /// </summary>
- #if !COMBAT_SERVER
- public int EventType;
- #else
- public int EventType{ set; get; }
- #endif
-
- /// <summary>
- ///增加进度值
- /// </summary>
- #if !COMBAT_SERVER
- public int Score;
- #else
- public int Score{ set; get; }
- #endif
-
- /// <summary>
- ///事件品质
- /// </summary>
- #if !COMBAT_SERVER
- public int EventQuality;
- #else
- public int EventQuality{ set; get; }
- #endif
-
- /// <summary>
- ///产出tag 在辅助表查询
- /// </summary>
- #if !COMBAT_SERVER
- public int[] PrizeType;
- #else
- public int[] PrizeType{ set; get; }
- #endif
-
- /// <summary>
- ///事件结局奖励
- /// </summary>
- #if !COMBAT_SERVER
- public int[] PrizeIDs;
- #else
- public int[] PrizeIDs{ set; get; }
- #endif
-
- /// <summary>
- ///事件结局奖励数量
- /// </summary>
- #if !COMBAT_SERVER
- public int[] PrizeNums;
- #else
- public int[] PrizeNums{ set; get; }
- #endif
-
- /// <summary>
- ///刷新的概率 (100=100%)
- /// </summary>
- #if !COMBAT_SERVER
- public int RefreshProbability;
- #else
- public int RefreshProbability{ set; get; }
- #endif
-
- /// <summary>
- ///最大刷新数量
- /// </summary>
- #if !COMBAT_SERVER
- public int RefreshCount;
- #else
- public int RefreshCount{ set; get; }
- #endif
-
- /// <summary>
- ///属于哪张地图
- /// </summary>
- #if !COMBAT_SERVER
- public int placeID;
- #else
- public int placeID{ set; get; }
- #endif
-
- /// <summary>
- ///仙途日志ID
- /// </summary>
- #if !COMBAT_SERVER
- public int XiantuID;
- #else
- public int XiantuID{ set; get; }
- #endif
-
- /// <summary>
- ///触发条件类型 只能配处于什么状态和数值,不能配变化的数值
- /// </summary>
- #if !COMBAT_SERVER
- public int EventConditionId;
- #else
- public int EventConditionId{ set; get; }
- #endif
-
- /// <summary>
- ///触发效果值
- /// </summary>
- #if !COMBAT_SERVER
- public int[] EventValue;
- #else
- public int[] EventValue{ set; get; }
- #endif
-
- /// <summary>
- ///触发判定数量or次数
- /// </summary>
- #if !COMBAT_SERVER
- public int EventCount;
- #else
- public int EventCount{ set; get; }
- #endif
-
- /// <summary>
- ///任务标题
- /// </summary>
- #if !COMBAT_SERVER
- public int EventName;
- #else
- public int EventName{ set; get; }
- #endif
-
- /// <summary>
- ///任务详情界面的总描述
- /// </summary>
- #if !COMBAT_SERVER
- public int Description;
- #else
- public int Description{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
|