EventConditionConfig.cs 1.6 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\EventConfig.xlsx. SheetName: EventConditionConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "EventConditionConfig.json")]
  8. public partial class EventConditionConfigHolder : ConfigHolder<EventConditionConfig> {
  9. }
  10. [Serializable]
  11. public struct EventConditionConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///描述
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int message;
  26. #else
  27. public int message{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///与0 或1
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int Operation;
  34. #else
  35. public int Operation{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///条件判断类型
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int ConditionType;
  42. #else
  43. public int ConditionType{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///条件判断值
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public int[] ConditionPara;
  50. #else
  51. public int[] ConditionPara{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///条件完成次数or数量
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int finishCount;
  58. #else
  59. public int finishCount{ set; get; }
  60. #endif
  61. /// <summary>
  62. ///关联的事件Id
  63. /// </summary>
  64. #if !COMBAT_SERVER
  65. public int[] RelatedEvents;
  66. #else
  67. public int[] RelatedEvents{ set; get; }
  68. #endif
  69. /// <summary>
  70. ///跳转Id
  71. /// </summary>
  72. #if !COMBAT_SERVER
  73. public int[] SkiptoIds;
  74. #else
  75. public int[] SkiptoIds{ set; get; }
  76. #endif
  77. }
  78. }
  79. // End of Auto Generated Code