DropConfig.cs 1.1 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\ChouKa.xlsx. SheetName: DropConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "DropConfig.json")]
  8. public partial class DropConfigHolder : ConfigHolder<DropConfig> {
  9. }
  10. [Serializable]
  11. public struct DropConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///掉落ID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///掉落组ID
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int[] dropGroupID;
  26. #else
  27. public int[] dropGroupID{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///掉落方式 1.每个掉落组根据掉落概率掉落 2.所有掉落组根据掉落权重掉落 3.直接掉落道具
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int dropType;
  34. #else
  35. public int dropType{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///显示ID 通过工厂表决定显示
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int[] showItemId;
  42. #else
  43. public int[] showItemId{ set; get; }
  44. #endif
  45. }
  46. }
  47. // End of Auto Generated Code