DaoyouModelConfig.cs 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190
  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\DaoyouConfig.xlsx. SheetName: DaoyouModelConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "DaoyouModelConfig.json")]
  8. public partial class DaoyouModelConfigHolder : ConfigHolder<DaoyouModelConfig> {
  9. }
  10. [Serializable]
  11. public struct DaoyouModelConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///名称
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int name;
  26. #else
  27. public int name{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///道友品质
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int quality;
  34. #else
  35. public int quality{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///半身像
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public string bodyIcon;
  42. #else
  43. public string bodyIcon{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///头像
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public string headIcon;
  50. #else
  51. public string headIcon{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///潜力 80=80% 等级差
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int growupRate;
  58. #else
  59. public int growupRate{ set; get; }
  60. #endif
  61. /// <summary>
  62. ///介绍
  63. /// </summary>
  64. #if !COMBAT_SERVER
  65. public int[] des;
  66. #else
  67. public int[] des{ set; get; }
  68. #endif
  69. /// <summary>
  70. ///介绍解锁相熟等级
  71. /// </summary>
  72. #if !COMBAT_SERVER
  73. public int[] desUnlockLv;
  74. #else
  75. public int[] desUnlockLv{ set; get; }
  76. #endif
  77. /// <summary>
  78. ///喜好的礼物ID
  79. /// </summary>
  80. #if !COMBAT_SERVER
  81. public int[] PreferGiftID;
  82. #else
  83. public int[] PreferGiftID{ set; get; }
  84. #endif
  85. /// <summary>
  86. ///默认显示的礼物ID
  87. /// </summary>
  88. #if !COMBAT_SERVER
  89. public int[] shownPreferGiftID;
  90. #else
  91. public int[] shownPreferGiftID{ set; get; }
  92. #endif
  93. /// <summary>
  94. ///挂机增益类型
  95. /// </summary>
  96. #if !COMBAT_SERVER
  97. public int[] guajiBuffID;
  98. #else
  99. public int[] guajiBuffID{ set; get; }
  100. #endif
  101. /// <summary>
  102. ///成为道侣后提供的技能ID
  103. /// </summary>
  104. #if !COMBAT_SERVER
  105. public int[] daolvSkillID;
  106. #else
  107. public int[] daolvSkillID{ set; get; }
  108. #endif
  109. /// <summary>
  110. ///触发道侣任务的好感度等级
  111. /// </summary>
  112. #if !COMBAT_SERVER
  113. public int EmotionLvforQuest;
  114. #else
  115. public int EmotionLvforQuest{ set; get; }
  116. #endif
  117. /// <summary>
  118. ///道侣任务ID
  119. /// </summary>
  120. #if !COMBAT_SERVER
  121. public int QuestID;
  122. #else
  123. public int QuestID{ set; get; }
  124. #endif
  125. /// <summary>
  126. ///特殊奖励好感度等级
  127. /// </summary>
  128. #if !COMBAT_SERVER
  129. public int[] EmotionLvforspecialGift;
  130. #else
  131. public int[] EmotionLvforspecialGift{ set; get; }
  132. #endif
  133. /// <summary>
  134. ///特殊奖励ID
  135. /// </summary>
  136. #if !COMBAT_SERVER
  137. public int[] specialGiftID;
  138. #else
  139. public int[] specialGiftID{ set; get; }
  140. #endif
  141. /// <summary>
  142. ///特殊奖励数量
  143. /// </summary>
  144. #if !COMBAT_SERVER
  145. public int[] specialGiftNum;
  146. #else
  147. public int[] specialGiftNum{ set; get; }
  148. #endif
  149. }
  150. }
  151. // End of Auto Generated Code