12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 |
- // Auto Generated Code By excel2json
- // Generate From Excel\ChanllegeTower.xlsx. SheetName: ChanllegeTower
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "ChanllegeTower.json")]
- public partial class ChanllegeTowerHolder : ConfigHolder<ChanllegeTower>
{
- }
- [Serializable]
- public struct ChanllegeTower : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///准入修为等级
- /// </summary>
- #if !COMBAT_SERVER
- public int NeedLevel;
- #else
- public int NeedLevel{ set; get; }
- #endif
-
- /// <summary>
- ///战斗组ID
- /// </summary>
- #if !COMBAT_SERVER
- public int LevelbattleID;
- #else
- public int LevelbattleID{ set; get; }
- #endif
-
- /// <summary>
- ///奖励预览道具
- /// </summary>
- #if !COMBAT_SERVER
- public int[] prizeid;
- #else
- public int[] prizeid{ set; get; }
- #endif
-
- /// <summary>
- ///奖励预览数量
- /// </summary>
- #if !COMBAT_SERVER
- public int[] prizeNum;
- #else
- public int[] prizeNum{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
|