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- // Auto Generated Code By excel2json
- // Generate From Excel\Maps.xlsx. SheetName: BigMapConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "BigMapConfig.json")]
- public partial class BigMapConfigHolder : ConfigHolder<BigMapConfig>
{
- }
- [Serializable]
- public struct BigMapConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///大地图预制件 (不配就做成固定)
- /// </summary>
- #if !COMBAT_SERVER
- public string mapPrefabName;
- #else
- public string mapPrefabName{ set; get; }
- #endif
-
- /// <summary>
- ///大地图名称(语言表)
- /// </summary>
- #if !COMBAT_SERVER
- public int mapName;
- #else
- public int mapName{ set; get; }
- #endif
-
- /// <summary>
- ///大地图介绍
- /// </summary>
- #if !COMBAT_SERVER
- public int mapDesc;
- #else
- public int mapDesc{ set; get; }
- #endif
-
- /// <summary>
- ///包含的地点
- /// </summary>
- #if !COMBAT_SERVER
- public int[] places;
- #else
- public int[] places{ set; get; }
- #endif
-
- /// <summary>
- ///解锁表ulockFunction
- /// </summary>
- #if !COMBAT_SERVER
- public int[] ulockFunction;
- #else
- public int[] ulockFunction{ set; get; }
- #endif
-
- /// <summary>
- ///0. 无 1. 事件解锁
- /// </summary>
- #if !COMBAT_SERVER
- public int extraUnlockConTyp;
- #else
- public int extraUnlockConTyp{ set; get; }
- #endif
-
- /// <summary>
- ///根据extraUnlockConTyp填
- /// </summary>
- #if !COMBAT_SERVER
- public int extraUnlockConVal;
- #else
- public int extraUnlockConVal{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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