AttributeConfig.cs 1.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980
  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\AttributeConfig.xlsx. SheetName: AttributeConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "AttributeConfig.json")]
  8. public partial class AttributeConfigHolder : ConfigHolder<AttributeConfig> {
  9. }
  10. [Serializable]
  11. public struct AttributeConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///该属性在游戏中的ID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///中文名称
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int name;
  26. #else
  27. public int name{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///中文说明
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int des;
  34. #else
  35. public int des{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///默认值 -1为无默认值or由其他系统决定
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public float DefaultValue;
  42. #else
  43. public float DefaultValue{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///最小值
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public float MinValue;
  50. #else
  51. public float MinValue{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///最大值 -1为没有最大值,即无限大
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public float MaxValue;
  58. #else
  59. public float MaxValue{ set; get; }
  60. #endif
  61. }
  62. }
  63. // End of Auto Generated Code