LanguageChineseConfig_skill.json 14 KB

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  1. {
  2. "configList": [
  3. {
  4. "ID": 1020090,
  5. "txt": "青莲净体诀"
  6. },
  7. {
  8. "ID": 1020091,
  9. "txt": "青莲净体诀"
  10. },
  11. {
  12. "ID": 1020092,
  13. "txt": "青莲净体诀"
  14. },
  15. {
  16. "ID": 1020093,
  17. "txt": "青莲净体诀"
  18. },
  19. {
  20. "ID": 1020094,
  21. "txt": "青莲净体诀"
  22. },
  23. {
  24. "ID": 1020095,
  25. "txt": "青莲净体诀"
  26. },
  27. {
  28. "ID": 1120090,
  29. "txt": "前方槽位功法在命中目标时会获得青莲之气,青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%最大生命"
  30. },
  31. {
  32. "ID": 1120091,
  33. "txt": "前方槽位功法在命中目标时会获得青莲之气,青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%最大生命"
  34. },
  35. {
  36. "ID": 1120092,
  37. "txt": "前方槽位功法在命中目标时会获得青莲之气,青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%最大生命"
  38. },
  39. {
  40. "ID": 1120093,
  41. "txt": "前方槽位功法在命中目标时会获得青莲之气,青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%最大生命"
  42. },
  43. {
  44. "ID": 1120094,
  45. "txt": "前方槽位功法在命中目标时会获得青莲之气,青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%最大生命"
  46. },
  47. {
  48. "ID": 1120095,
  49. "txt": "前方槽位功法在命中目标时会获得青莲之气,青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%最大生命\n"
  50. },
  51. {
  52. "ID": 1020100,
  53. "txt": "碧霄回春术"
  54. },
  55. {
  56. "ID": 1020101,
  57. "txt": "碧霄回春术"
  58. },
  59. {
  60. "ID": 1020102,
  61. "txt": "碧霄回春术"
  62. },
  63. {
  64. "ID": 1020103,
  65. "txt": "碧霄回春术"
  66. },
  67. {
  68. "ID": 1020104,
  69. "txt": "碧霄回春术"
  70. },
  71. {
  72. "ID": 1020105,
  73. "txt": "碧霄回春术"
  74. },
  75. {
  76. "ID": 1120100,
  77. "txt": "功法在经过木系区域时会触发生机,为角色治疗{0}%最大生命值"
  78. },
  79. {
  80. "ID": 1120101,
  81. "txt": "功法在经过木系区域时会触发生机,为角色治疗{0}%最大生命值"
  82. },
  83. {
  84. "ID": 1120102,
  85. "txt": "功法在经过木系区域时会触发生机,为角色治疗{0}%最大生命值"
  86. },
  87. {
  88. "ID": 1120103,
  89. "txt": "功法在经过木系区域时会触发生机,为角色治疗{0}%最大生命值"
  90. },
  91. {
  92. "ID": 1120104,
  93. "txt": "功法在经过木系区域时会触发生机,为角色治疗{0}%最大生命值"
  94. },
  95. {
  96. "ID": 1120105,
  97. "txt": "功法在经过木系区域时会触发生机,为角色治疗{0}%最大生命值\n在生命值低于{1}%时恢复量提升{2}%"
  98. },
  99. {
  100. "ID": 1020110,
  101. "txt": "血祭神通"
  102. },
  103. {
  104. "ID": 1020111,
  105. "txt": "血祭神通"
  106. },
  107. {
  108. "ID": 1020112,
  109. "txt": "血祭神通"
  110. },
  111. {
  112. "ID": 1020113,
  113. "txt": "血祭神通"
  114. },
  115. {
  116. "ID": 1020114,
  117. "txt": "血祭神通"
  118. },
  119. {
  120. "ID": 1020115,
  121. "txt": "血祭神通"
  122. },
  123. {
  124. "ID": 1120110,
  125. "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
  126. },
  127. {
  128. "ID": 1120111,
  129. "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
  130. },
  131. {
  132. "ID": 1120112,
  133. "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
  134. },
  135. {
  136. "ID": 1120113,
  137. "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
  138. },
  139. {
  140. "ID": 1120114,
  141. "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
  142. },
  143. {
  144. "ID": 1120115,
  145. "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
  146. },
  147. {
  148. "ID": 1020120,
  149. "txt": "金煞决"
  150. },
  151. {
  152. "ID": 1020121,
  153. "txt": "金煞决"
  154. },
  155. {
  156. "ID": 1020122,
  157. "txt": "金煞决"
  158. },
  159. {
  160. "ID": 1020123,
  161. "txt": "金煞决"
  162. },
  163. {
  164. "ID": 1020124,
  165. "txt": "金煞决"
  166. },
  167. {
  168. "ID": 1020125,
  169. "txt": "金煞决"
  170. },
  171. {
  172. "ID": 1120120,
  173. "txt": "前方功法对敌人照成伤害时额施加一层流血"
  174. },
  175. {
  176. "ID": 1120121,
  177. "txt": "前方功法对敌人照成伤害时额施加一层流血"
  178. },
  179. {
  180. "ID": 1120122,
  181. "txt": "前方功法对敌人照成伤害时额施加一层流血"
  182. },
  183. {
  184. "ID": 1120123,
  185. "txt": "前方功法对敌人照成伤害时额施加一层流血"
  186. },
  187. {
  188. "ID": 1120124,
  189. "txt": "前方功法对敌人照成伤害时额施加一层流血"
  190. },
  191. {
  192. "ID": 1120125,
  193. "txt": "前方功法对敌人照成伤害时额施加一层流血"
  194. },
  195. {
  196. "ID": 1020130,
  197. "txt": "毒瘴领域"
  198. },
  199. {
  200. "ID": 1020131,
  201. "txt": "毒瘴领域"
  202. },
  203. {
  204. "ID": 1020132,
  205. "txt": "毒瘴领域"
  206. },
  207. {
  208. "ID": 1020133,
  209. "txt": "毒瘴领域"
  210. },
  211. {
  212. "ID": 1020134,
  213. "txt": "毒瘴领域"
  214. },
  215. {
  216. "ID": 1020135,
  217. "txt": "毒瘴领域"
  218. },
  219. {
  220. "ID": 1120130,
  221. "txt": "前方功法击中目标时额外施加一层毒,对流血中的敌人再额外施加一层"
  222. },
  223. {
  224. "ID": 1120131,
  225. "txt": "前方功法击中目标时额外施加一层毒,对流血中的敌人再额外施加一层"
  226. },
  227. {
  228. "ID": 1120132,
  229. "txt": "前方功法击中目标时额外施加一层毒,对流血中的敌人再额外施加一层"
  230. },
  231. {
  232. "ID": 1120133,
  233. "txt": "前方功法击中目标时额外施加一层毒,对流血中的敌人再额外施加一层"
  234. },
  235. {
  236. "ID": 1120134,
  237. "txt": "前方功法击中目标时额外施加一层毒,对流血中的敌人再额外施加一层"
  238. },
  239. {
  240. "ID": 1120135,
  241. "txt": "前方功法击中目标时额外施加一层毒,对流血中的敌人再额外施加一层"
  242. },
  243. {
  244. "ID": 1020140,
  245. "txt": "毒爆"
  246. },
  247. {
  248. "ID": 1020141,
  249. "txt": "毒爆"
  250. },
  251. {
  252. "ID": 1020142,
  253. "txt": "毒爆"
  254. },
  255. {
  256. "ID": 1020143,
  257. "txt": "毒爆"
  258. },
  259. {
  260. "ID": 1020144,
  261. "txt": "毒爆"
  262. },
  263. {
  264. "ID": 1020145,
  265. "txt": "毒爆"
  266. },
  267. {
  268. "ID": 1120140,
  269. "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
  270. },
  271. {
  272. "ID": 1120141,
  273. "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
  274. },
  275. {
  276. "ID": 1120142,
  277. "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
  278. },
  279. {
  280. "ID": 1120143,
  281. "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
  282. },
  283. {
  284. "ID": 1120144,
  285. "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
  286. },
  287. {
  288. "ID": 1120145,
  289. "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
  290. },
  291. {
  292. "ID": 1020150,
  293. "txt": "异常转移"
  294. },
  295. {
  296. "ID": 1020151,
  297. "txt": "异常转移"
  298. },
  299. {
  300. "ID": 1020152,
  301. "txt": "异常转移"
  302. },
  303. {
  304. "ID": 1020153,
  305. "txt": "异常转移"
  306. },
  307. {
  308. "ID": 1020154,
  309. "txt": "异常转移"
  310. },
  311. {
  312. "ID": 1020155,
  313. "txt": "异常转移"
  314. },
  315. {
  316. "ID": 1120150,
  317. "txt": "对目标造成的异常状态有{0}%概率转移到下一个目标,不会来回转移"
  318. },
  319. {
  320. "ID": 1120151,
  321. "txt": "对目标造成的异常状态有{0}%概率转移到下一个目标,不会来回转移"
  322. },
  323. {
  324. "ID": 1120152,
  325. "txt": "对目标造成的异常状态有{0}%概率转移到下一个目标,不会来回转移"
  326. },
  327. {
  328. "ID": 1120153,
  329. "txt": "对目标造成的异常状态有{0}%概率转移到下一个目标,不会来回转移"
  330. },
  331. {
  332. "ID": 1120154,
  333. "txt": "对目标造成的异常状态有{0}%概率转移到下一个目标,不会来回转移"
  334. },
  335. {
  336. "ID": 1120155,
  337. "txt": "对目标造成的异常状态有{0}%概率转移到下一个目标,不会来回转移"
  338. },
  339. {
  340. "ID": 1020160,
  341. "txt": "阴水"
  342. },
  343. {
  344. "ID": 1020161,
  345. "txt": "阴水"
  346. },
  347. {
  348. "ID": 1020162,
  349. "txt": "阴水"
  350. },
  351. {
  352. "ID": 1020163,
  353. "txt": "阴水"
  354. },
  355. {
  356. "ID": 1020164,
  357. "txt": "阴水"
  358. },
  359. {
  360. "ID": 1020165,
  361. "txt": "阴水"
  362. },
  363. {
  364. "ID": 1120160,
  365. "txt": "前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)"
  366. },
  367. {
  368. "ID": 1120161,
  369. "txt": "前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)"
  370. },
  371. {
  372. "ID": 1120162,
  373. "txt": "前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)"
  374. },
  375. {
  376. "ID": 1120163,
  377. "txt": "前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)"
  378. },
  379. {
  380. "ID": 1120164,
  381. "txt": "前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)"
  382. },
  383. {
  384. "ID": 1120165,
  385. "txt": "前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)"
  386. },
  387. {
  388. "ID": 1020170,
  389. "txt": "灵油"
  390. },
  391. {
  392. "ID": 1020171,
  393. "txt": "灵油"
  394. },
  395. {
  396. "ID": 1020172,
  397. "txt": "灵油"
  398. },
  399. {
  400. "ID": 1020173,
  401. "txt": "灵油"
  402. },
  403. {
  404. "ID": 1020174,
  405. "txt": "灵油"
  406. },
  407. {
  408. "ID": 1020175,
  409. "txt": "灵油"
  410. },
  411. {
  412. "ID": 1020176,
  413. "txt": "1"
  414. },
  415. {
  416. "ID": 1120170,
  417. "txt": "前方功法附加上灵气汇聚而成的可燃物质,火属性伤害提升{0}%并额外施加一层灼烧"
  418. },
  419. {
  420. "ID": 1120171,
  421. "txt": "前方功法附加上灵气汇聚而成的可燃物质,火属性伤害提升{0}%并额外施加一层灼烧"
  422. },
  423. {
  424. "ID": 1120172,
  425. "txt": "前方功法附加上灵气汇聚而成的可燃物质,火属性伤害提升{0}%并额外施加一层灼烧"
  426. },
  427. {
  428. "ID": 1120173,
  429. "txt": "前方功法附加上灵气汇聚而成的可燃物质,火属性伤害提升{0}%并额外施加一层灼烧"
  430. },
  431. {
  432. "ID": 1120174,
  433. "txt": "前方功法附加上灵气汇聚而成的可燃物质,火属性伤害提升{0}%并额外施加一层灼烧"
  434. },
  435. {
  436. "ID": 1120175,
  437. "txt": "前方功法附加上灵气汇聚而成的可燃物质,火属性伤害提升{0}%并额外施加一层灼烧"
  438. },
  439. {
  440. "ID": 1020180,
  441. "txt": "厚土护体"
  442. },
  443. {
  444. "ID": 1020181,
  445. "txt": "厚土护体"
  446. },
  447. {
  448. "ID": 1020182,
  449. "txt": "厚土护体"
  450. },
  451. {
  452. "ID": 1020183,
  453. "txt": "厚土护体"
  454. },
  455. {
  456. "ID": 1020184,
  457. "txt": "厚土护体"
  458. },
  459. {
  460. "ID": 1020185,
  461. "txt": "厚土护体"
  462. },
  463. {
  464. "ID": 1120180,
  465. "txt": "每使用一个土系功法时获得{0}点土系值,达到100时获得{1}%防御。持续{2}秒,每对敌人施加一次细尘额外获得{3}点"
  466. },
  467. {
  468. "ID": 1120181,
  469. "txt": "每使用一个土系功法时获得{0}点土系值,达到100时获得{1}%防御。持续{2}秒,每对敌人施加一次细尘额外获得{3}点"
  470. },
  471. {
  472. "ID": 1120182,
  473. "txt": "每使用一个土系功法时获得{0}点土系值,达到100时获得{1}%防御。持续{2}秒,每对敌人施加一次细尘额外获得{3}点"
  474. },
  475. {
  476. "ID": 1120183,
  477. "txt": "每使用一个土系功法时获得{0}点土系值,达到100时获得{1}%防御。持续{2}秒,每对敌人施加一次细尘额外获得{3}点"
  478. },
  479. {
  480. "ID": 1120184,
  481. "txt": "每使用一个土系功法时获得{0}点土系值,达到100时获得{1}%防御。持续{2}秒,每对敌人施加一次细尘额外获得{3}点"
  482. },
  483. {
  484. "ID": 1120185,
  485. "txt": "每使用一个土系功法时获得{0}点土系值,达到100时获得{1}%防御。持续{2}秒,每对敌人施加一次细尘额外获得{3}点"
  486. },
  487. {
  488. "ID": 1020190,
  489. "txt": "金沙"
  490. },
  491. {
  492. "ID": 1020191,
  493. "txt": "金沙"
  494. },
  495. {
  496. "ID": 1020192,
  497. "txt": "金沙"
  498. },
  499. {
  500. "ID": 1020193,
  501. "txt": "金沙"
  502. },
  503. {
  504. "ID": 1020194,
  505. "txt": "金沙"
  506. },
  507. {
  508. "ID": 1020195,
  509. "txt": "金沙"
  510. },
  511. {
  512. "ID": 1120190,
  513. "txt": "前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙,效果提升{0}%"
  514. },
  515. {
  516. "ID": 1120191,
  517. "txt": "前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙,效果提升{0}%"
  518. },
  519. {
  520. "ID": 1120192,
  521. "txt": "前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙,效果提升{0}%"
  522. },
  523. {
  524. "ID": 1120193,
  525. "txt": "前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙,效果提升{0}%"
  526. },
  527. {
  528. "ID": 1120194,
  529. "txt": "前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙,效果提升{0}%"
  530. },
  531. {
  532. "ID": 1120195,
  533. "txt": "前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙,效果提升{0}%"
  534. }
  535. ]
  536. }